- procedural code to enter into the system (and perhaps that's all you need)
- object oriented code for domain modeling
- functional code for data structure transformations & some light custom control flow implementation (but not too much)
I like the imperative shell, functional core pattern quite a bit, and focusing on data structures is great advice as well. The anti-OO trend in the industry has been richly earned by the OO architecture astronauts[1], but the idea of gathering a data structure and the operations on that data structure in a single place, with data hiding, is a good one, particularly for domain modeling.
In general I think we are maturing as an industry, recognizing that various approaches have their strengths and weaknesses and a good software engineer can mix and match them when building a successful software project.
There is no silver bullet. If only someone had told us that years ago!
[1] - https://www.joelonsoftware.com/2001/04/21/dont-let-architect...
There are absolutely use cases where it works very well. GUI toolkits come to mind. But for general line-of-business domain modeling, I keep noticing two big mismatches between the OO paradigm and the problem at hand. First and foremost, allowing subtyping into your business domain model is a trap. The problem is that your business rules are subject to change, you likely have limited or even no control over how they change, and the people who do get to make those decisions don't know and don't care about the Liskov Substitution Principle. In short, using one of the headline features of OOP for business domain modeling exposes you to outsize risk of being forced to start doing it wrong, regardless of your intentions or skill level. (Incidentally, this phenomenon is just a specific example of premature abstraction being the root of all evil.)
And then, second, dynamic dispatch makes it harder for newcomers to figure out the business logic by reading the code. It creates a bit of a catch-22 situation where figuring out which methods will run when - an essential part of understanding how the code behaves - almost requires already knowing how the code works. Not actually, of course, but reading unfamiliar code that uses dynamic dispatch is and advanced skill, and nobody enjoys it. Also, this problem can easily be mitigated with documentation. But that solution is unsatisfying. Just using procedural code and banging out whatever boilerplate you need to get things working using static dispatch creates less additional work than what it takes to write and maintain satisfying documentation for an object-oriented codebase, and comes with the added advantage that it cannot fall out of sync with what the code actually does.
Incidentally, Donald Knuth made a similar observation in his interview in the book Coders at Work. He expressed dissatisfaction with OOP on the grounds that, for the purposes of maintainability, he found code reuse to be less valuable than modifiability and readability.
I would argue that just having strong type system and bundling methods with data gets you the vast majority of the usefulness of OOP. Liskov, Open/Closed, Message Passing, and other theoretical abstractions be damned.
EDIT - Where are the good places to use inheritance?
There are only a few I can think.
One is when you are trying to create a system that inverts dependencies by allowing a plugin system or follows some sort of nuanced workflow that others might want to "hook into". But that isn't the only way to do that, maybe other ways would be better like passing in functors.
Another situation I have seen recently is when creating a kind of data or messages that differ only by type and maybe a few small pieces of behavior and they are all known up front.
This is definitely a potential problem, but I note that you can also get into this mess without OO in any language that lets you put a (reference to) function in a variable. Or, god help you, operator overloading.
I.e. it's okay for ConsoleLogger to be a subtype of Logger, but PaidUser probably shouldn't be a subtype of User.
You have to model your business domain in software one way or another anyway. Why should it be bad to try to be more methodical about it using OO methods? We do it with relational databases all the time where tables are pretty similar to objects.
Maybe more functional and event based.
The oscillation between the two as what's in favour is also humorous.
The right thing for the right need for the present and near future, especially the newer the codebase, and the greater the need to learn, is often the way to consider pursuit.
I'm not sure about that.
If we're talking about IT (information processing in general), then the domain model is just data representing facts and should probably be treated as that, and not some metaphorical simulation of the world.
I've come up with a pretty useful test for when to apply OO:
When you need to model a _computational unit_[0] in terms of _operational semantics_, then use OO.
[0] Decidedly _not_ a simulation of a metaphor for the "real world".
---
Examples:
A resizable buffer: You want operations like adding, removing, preemptively resizing etc. on a buffer. It's useless to think of the internal bookkeeping of a buffer that is represented in its data structure when you use it.
A database object: It wraps a driver, a connection pool etc. From the outside you want to configure it at the start, then you want to interact with it via operations.
A HTTP server: You send messages to it via HTTP methods, you don't care about it's internal state, but only about your current representation of it (HATEOAS) and what you can do with it.
A memory allocator: The name gives away that you can _do_ things with it. You first choose the allocator that fits your needs, but then you _operate_ on it via alloc/free etc.
---
Some of us wince when we hear "OO", because it has been an overused paradigm. Some advocates of OO have been telling us that it is somehow total (similar to FP advocates) and people have been pushing back on this for a while now.
When applied to information processing especially, it becomes ridiculous, complex and distracting. I call this "Kindergarten OO": You to write code as if you explain the problem to a child via metaphors.
Computational objects however arise naturally and are very obvious. I don't care if those are encoded as classes, with closures or if we syntactically pretend as if they aren't objects. They are still objects.
You will never be able to unsee the complexity inherent to OOP.
* Rust * Kotlin * Dart * Java
Yep, even Java. Check this out: https://blog.jdriven.com/2021/10/sealed-classes/
One can do this in a module without OOP.
The idea of mixing data and behaviour/state (OOP) instead of keeping data structure and functions transforming those (functional) is IMO the biggest mistake of OOP, together with using inheritance.
I believe making part of the program data instead of code (and thus, empty of bugs) is such a big advantage. Already lisp was talking about it. Mixing data with behaviour, without a clear delimitation creates a tight-coupled implementation full of implicit assumptions. Outside the class things are clean, but inside they ossify, and grow in complexity. Pure functions with data in data out are such a big improvement in clarity when possible.
1. Try to solve the problem purely functionally.
2. If that failed because of data issue, model the data with objects and simple operations in an OOP style or well thought collection of arrays (game devs answer to OOP causing memory and caching problems, but the end result programming is similar to OOP thought process)
3. If that is can't happen because some external restriction is impose use the minimal amount of procedural logic to solve the problem and round off as many sharp corners as is practical until it is unlikely any on the team gets cut.
Logically that is very close to inversion of thought process and ordering of operations to what you suggested. But I think we would recognize each others attempts to pick a design paradigm in code.
Now I want to think about this more. Is there some underlying principle here? Is this some kind of underlying principle? Where do domain specific languages fit in? Do other paradigms fit in? What are the bounds of this pattern, where does this process fail?
There are OOP languages out there, most of them older than Java and C++, that actually provide a much better set of knobs and handles for writing sane OO programs.
Java is finally getting a bit better thanks to a lot of market pressure and good ideas from Kotlin. C++ will probably be a mess forever.
- Procedural single point entrance into the system (network -> public/index.php, cli -> bin/console)
- OOP core for business logic, heavily borrowed (copied) from Java OOP model
- Functional code inside classes/methods whenever possible (callables/closures, array_map/filter/reduce/walk, illuminate/collections, etc.)
Priceless.
C# will silently create hidden closure classes for you when you use lambdas or yield.
"You should avoid implementation inheritance whenever possible"
My early days of Java where largely building unmaintainable inheritance trees into my code and then regretting it. This quote gave me comfort that it wasn't really that good an idea.
Decent discussion on inheritance Vs composition also found here: https://en.m.wikipedia.org/wiki/Composition_over_inheritance
class Book extends ShelfableItem, Pagable, Authored, Readable, BaseBook {}
It's absolutely insane.If I said 'User', we both know exactly what that means. It's so semantically simple that laypeople know what it means. But our implementations could vary wildly. Someone who's just taken Java 101 will be thinking of a class with getName() and setName(). But someone who's just taken SQL 101 will think of a User as an INT or UUID, where features are added by referencing that user's id from different tables. User is abstract because it's understandable and not locked into any particular implementation.
I love Kafka. But it's a PITA to program against, at least in Java. I cannot code directly against it and always need to make my own wrapper classes to construct and poll it. I'll make ResumingKafkaReader and RewindingKafkaConsumerFactory, etc. These are not abstract, because they are very specific about what and how they do things. They are concrete behaviours wrapped with 1-2 levels of concrete indirection.
However, I might inject one of my Kafka indirections into a business logic class, interfaced as a Supplier<User>, which makes it abstract. I can then unit test my class, safe in the knowledge that my class cannot know if a User came from Kafka or just a test stub.
So I push back on the thesis of the article, and double-down on doing things abstractly first and foremost. This is closely related to the dependency inversion principle. Write (and test) your business classes around Users and other abstract things. Once you've done it wrong a few times and eventually gotten it right, then you can start writing the indirections (e.g. AbstractKafkaFactory) which the article rightly claims slow you down in the beginning.
Concepts/domain model/whatever tend to change over time though (at least in the business world, maybe not so much tooling etc). I think that's another source of leaky abstractions - things that conceptually made sense together at one point grow apart, and now you're left with common code that is deeply integrated but doesn't quite fit any more.
Straight code becomes functions, occasionally a group of functions cry out to become a class.
In C++ this is a huge effort to do - change hurts more there. In python it's much less painful and I end up with a program that is some imperfect composite of object oriented with functions. Next week when I want it to do more I move it further down the road to structure.
I also like keeping side effects in their own ghettos and extracting everything else out of those if possible but I'm not a big functional programming person - it's just about testing. Testing things with side effects is a pain.
I tried to model DDD in a recent Golang project and am mostly unhappy with the result. Perhaps in my eagerness, I fell into the trap of premature abstraction, but there's not anything in particular that I can point to that might lead to that conclusion. It just feels like the overall code base is more challenging to read and has a ton of indirection. The feeling is made worse when I consider how much extra time I spent trying to be authentic in implementing it.
Now, I'm starting a new project, and I'm left in this uncertain state, not knowing what to do. Is there a fine balance? How is it achieved? I appreciate the author's attempt at bringing clarity, but I honestly walked away feeling even more confident that I don't understand how this all works out.
You can cut those 4 pages and throw the rest of the book away. But it is one of the best books on software engineering, and only gets better once you do that.
Welcome to the club and I wouldn't be too worried about it (but definitely read and learn what others have figured out).
Software design and development is still an unsolved problem. The industry has not collectively found a foundational set of standard practices that apply across the board other than some of the most basic (e.g. organization is good).
You can tell that it's not solved by the relentless flow of industry trends that become the new "best practice" until some years later when we figure out "well, that approach has these pros and these cons and tends to fit with these types of problems, but definitely not a silver bullet, let's try the next thing"
Regarding your specific issue on your new project: just be pragmatic, get it working and learn from your decisions, it's all just a collection of pros and cons and the analysis of pro vs con changes depending on the angle you look at it (e.g. short term vs long term, slow changing environment vs fast changing environment, cost to value ratio, etc., etc., etc.)
There are other design “paradigms,” such as denotational design. You start with and build from abstractions.
In the end it's still the same indirection and abstraction as in any other Java or Go codebase, and it prevents the developer from easily accessing the actual logic of the program.
I don’t need to look at the definition of a Monoid instance for a type (unless in rare cases it matter for some reason). I know there’s an identity element of the type and there’s a binary relation that combines elements of the type. Any type that’s a lawful Monoid works the same way.
And it goes up from there.
Denotational design is significantly different from an operational design. It’s not surprising that most programmers are taught and tend to think in terms of how computations are carried out instead of what computations are needed and the ways we can compose them. I still struggle with it at times.
I classify it separately from “indirection,” because of the laws that govern a design process like that. The same rules used in algebra work in programs where you can rely on being able to substitute terms for symbols representing those terms. And algebra seems to have been a rather successful language for manipulating expressions.
Where it does break down though is at the edges where we need to interact with run time exceptions, the state of resources external to the process, etc. Even in Haskell you can write your code procedurally if you want. You won’t get the benefits of denotational design but at least you’ll still have a pretty decent type system that helps you with refactoring and extracting “logic” later on into something more understandable and easier to work with.
The key to good OOP is to aim to only pass simple primitives or simple cloned objects as arguments to methods/functions. 'Spooky action at a distance' is really the only major issue with 'OOP' and it can be easily solved by simple pass-by-value function signatures. So really, it's not a fundamental issue with OOP itself. OOP doesn't demand pass by reference. Alan Kay emphasized messaging; which is more leaning on 'pass by value'; a message is information, not an object. We shouldn't throw out the baby with the bathwater.
When I catch a taxi, do I have to provide the taxi driver with a jerrycan full of petrol and a steering wheel? No. I just give the taxi driver the message of where I want to go. The taxi driver is responsible for the state of his car. I give him a message, not objects.
If I have to give a taxi driver a jerrycan full of petrol, that's the definition of a leaky abstraction... Possibly literally in this case.
That said, I generally agree with this article. That's why I tend to write everything in 1 file at the beginning and wait for the file size to become a problem before breaking things up.
There are many different ways to slice things up and if you don't have a complete understanding of your business domain and possible future requirement changes, there is no way you will come up with the best abstractions and it's going to cost you dearly in the medium and long term.
A lot of developers throw their arms up and say stuff like "We cannot anticipate future requirement changes"... Well of course, not on day 1 of your new system!!! You shouldn't be creating complex abstractions from the beginning when you haven't fully absorbed the problem domain. You're locking yourself into anti-patterns and lots of busy-work by forcing yourself to constantly re-imagine your flawed original vision. It's easier to come up with a good vision for the future if you do it from scratch without conceptual baggage. Otherwise, you're just seeding bias into the project. Once you have absorbed it, you will see, you CAN predict many possible requirement changes. It will impact your architecture positively.
Coming up with good abstractions is really difficult. It's not about intelligence because even top engineers working in big tech struggle with it. Most of the working code we see is spaghetti.
Indeed if you pass by value/use immutability where feasible, you already avoid most of the issues I’m warning against, so it sounds like you found a sensible way to apply it while avoiding the pitfalls.
> If I have to give a taxi driver a jerrycan full of petrol, that's the definition of a leaky abstraction... Possibly literally in this case.
:D
My main point in support of OOP is that OOP doesn't prevent you from making all your 'movable state' into raw messages too. Properly encapsulated instance state is not dangerous. What I like about OOP is that it offers some additional benefits in terms of high cohesion and loose coupling because co-locating logic with related state helps to write high cohesion, loosely coupled modules. It reduces the amount and complexity of state that needs to be transferred between modules. It allows my messages and function/method signatures to be even leaner than FP allows.
If you want to catch a taxi to the airport, FP still requires that you bring a jerrycan of fuel and steering wheel to give to your taxi driver, the only restriction is that he cannot alter them (no mutations). The benefit of this is that you can fully trust that the integrity of your jerrycan and steering wheel has been maintained after the trip and you can then confidently re-use them for your airplane as well... Anyway, as elegant as that seems in theory, it's not quite how the world works.
Your theory of premature architecture reinforces Gall’s law.
This is from the book Systemantics: How systems work and especially how they fail (1977).
[0] https://mitp-content-server.mit.edu/books/content/sectbyfn/b...
[1] https://ocw.mit.edu/courses/6-001-structure-and-interpretati...
Is a hilarious understatement. No, you don't need to know it when you start the book but when you finish, you certainly will.
In the talk about data structures, I was reminded of Fred Brooks quote from MMM: "Show me your flowcharts, and conceal your table, and I shall continue to be mystified; show me your tables and and I won't usually need your flowchart; it'll be obvious." Several people have translated it to something like "Show me your code and conceal your data structures, and I shall continue to be mystified. Show me your data structures, and I won't usually need your code; it'll be obvious," for a modern audience.
Several years ago I was happy to work with several people with an interest in philosophical history. We whiled away the hours thinking about whether these quotes represented something of the tension between Hericlitus (You cannot step into the same river twice) and Plato (everything is form and substance.) So... I think the observation about the alternating utility of form and function is an old one.
As for Heraclitus vs. Plato, I think the lesson I’m trying to teach is to not pick a side until you understand each position’s implications and which of those might be more beneficial to the problem at hand ;)
Fortunately, there are non-invasive therapies that can reduce the frequency of occurrence.
In all seriousness though, you do hit a great point. The moment you stop being embarrassed about your mistakes and set your ego aside, is the moment that you can truly start learning from those same mistakes. At some point it even becomes the only way you can move forward, unless you want to stay boxed inside a niche of expertise defined by your own self-set boundaries.
> [...]
> /// GOOD: `input` is preserved and a new object is created for the output.
Neither of these are good or bad without knowing their context and understanding their tradeoffs. In particular, sometimes you want to mutate an existing object instead of duplicating it, especially if it's a big object that takes awhile to duplicate.
For anyone else wondering what it means.
I'm going to be honest, almost all architecture I've seen out in the wild has followed a more incremental approach. But then again everywhere I've worked hasn't separated the architecture/coding roles.
For example a language that requires "this." or "self." prefix is not such language because you can't easily turn a script or a function into a method of some object.
This is about how I write Clojure.
I start out with some code that does the thing I want. Either effectfull code that "does the thing" or functions from data to data.
After a while, I feel like I'm missing a domain operation or two. At that point I've got an idea about what kind of abstraction I'm missing.
Rafael Dittwald describes the process of looking for domain operations and domain entities nicely here:
I see this sentiment a _lot_ in anti-OO rants, and the problem is that the ranter is missing the point of OO _entirely_. Hard to fault them, since missing the point of OO entirely is pretty common but... if you're creating classes as dumb-data wrappers and reflexively creating getters and setters for all of your private variables then yes what you're doing _is_ utterly and entirely unnecessary, but you're not doing object-oriented design at all. The idea, all the way back to the creation of OO, was to expose actions and hide data. If you're adding a lot of syntax just to turn around and expose your data, you're just doing procedural programming with a redundant syntax.
When building a system some choices about abstractions can be made early, before the problem domain is fully understood. Sometimes they stand the test of time, other times they need to be reworked. Being aware of this and mindful of the importance of good abstractions is key to good system design.
Data structures are abstractions :-)
I have learned (the hard way), that, no matter how far I go down the rabbithole, in architecture, I am never a match for Reality.
I. Just. Can't. Plan. For. Everything.
I've learned to embrace the suck, so to speak. I admit that I don't know how things will turn out, once I get into the bush, so I try to design flexible architectures.
Flexibility sometimes comes as abstractions; forming natural "pivot points," but it can also come from leaving some stuff to be "dealt with later," and segmenting the architecture well enough to allow these to be truly autonomous. That can mean a modular architecture, with whitebox "APIs," between components.
People are correct in saying that OO can lead to insane codeballs, but I find that this is usually because someone thought they had something that would work for everything, and slammed into some devilish details, down the road, and didn't want to undo the work they already did.
I have learned to be willing to throw out weeks worth of work, if I determine the architecture was a bad bet. It happens a lot less, these days, than it used to. Hurts like hell, but I've found that it is often beneficial to do stuff I don't want to do. A couple of years ago, I threw out an almost-complete app, because it was too far off the beam. The rewrite works great, and has been shipping since January.
Anyway, I have my experience, and it often seems to be very different from that of others. I tend to be the one going back into my code, months, or years, after I wrote it, so I've learned to leave stuff that I like; not what someone else says it should be like, or that lets me tick off a square in Buzzword Bingo.
My stuff works, ships, and lasts (sometimes, for decades).
Procedural is not the opposite of object-oriented (nor is it particularly contrasting); idiomatic OOP is procedural to a large degree. Effective functional programming happens when you ditch the procedural approach in favour of a more declarative approach.
Speculative Generality is when you don't know what will have to change in the future and so you abstract literally everything and make as many things "generic" as you possibly can in the chance that one of those generic abstractions may prove useful. The result is a confusing mess of unnecessary abstractions that adds complexity.
However, yet again I find myself staring at a reactionary post. If developers get themselves into trouble through speculative generality, then the answer is clearly "Primitive Obsession" (another code smell identified in "Refactoring") right?
Primitive Obsession is the polar opposite of abstraction. It dispenses with the introduction of high-level APIs that make working with code intuitive, and instead insists on working with native primitive types directly. Primitive Obsession often comes from a well meaning initiative to not "abstract prematurely." Why create a "Money" class when you can just store your currency figure in an integer? Why create a "PersonName" class when you can just pass strings around? If you're working in a language that supports classes and functions, why create a class to group common logical operations around a single data structure when you can instead introduce functions even if they take more parameters and could potentially lead to other problems such as "Shotgun Surgery."
This is not to say that the author is wrong or that one should embrace "premature abstraction." Only that I see a lot of reactionary thinking in software engineering. Most paradigms that we have today were developed in order to solve a very real problem around complexity at the time. Without understanding what that complexity was, historically, you are doomed to repeat the mistakes that the thinkers at the time were trying to address.
And of course, those iterations introduced new problems. Premature Abstraction IS a "foot gun." What software engineers need to remember is that the point of Design Patterns, the point of Abstractions, the point of High-Level languages and API design is to SIMPLIFY.
One term we hear a lot, that I have been on the war path against for the past decade or two is "over engineering." As engineers, part of our jobs is to find the simplest solution to a given problem. If, in your inappropriate use of a given design pattern or abstraction, you end up making something unnecessarily complicated, you did not "over engineer" it. You engaged in BAD engineering.
When it comes to abstractions, like anything else, the key to gain the experience needed to understand a) why abstractions are useful b) when abstractions can introduce complexity and then apply that to a prediction of what will likely benefit from abstraction because it is something that will be very difficult to change later.
All software changes. That's the nature of software and why software exists in the first place. Change is the strength of software but also a source of complexity. The challenge of writing code comes from change management. Being able to identify which areas of your code are going to be very difficult to change later, and to find strategies for facilitating that change.
Premature Abstraction throws abstractions at everything, even things that are unlikely to change, without the recognition that doing so makes the code more complex not less. Primitive Obsession says "we can always abstract this later if we need to" when in some situations, that will prove impossible(ex: integrating with and coupling to a 3rd party vendor; a form of "vendor lock-in" through code that is often seen).
/stream-of-consciousness-thoughts-on-article