I am well aware of this fact because I've researched the topic and I can state it without any degree if uncertainty. The only and resources there are scattered loose notes and presentations in conferences such as Timur Doulmer's work for C++ On Sea, and even so he's clear on how his work is mainly focused on real-time audio processing, which has different requirements than say HFT.
> The document really is an introduction to the same basic performance techniques that have been covered over and over. Loop unrolling, inlining, and the other techniques have appeared in countless textbooks and blog posts already.
Go ahead and cite the absolute best example you can come up from this incredible list of yours. The very top of your list will suffice to evaluate your whole list. I'll wait.