ARC-AGI is (to our knowledge) the only eval which measures AGI: a system that can efficiently acquire new skill and solve novel, open-ended problems. Most AI evals measure skill directly vs the acquisition of new skill.
Francois created the eval in 2019, SOTA was 20% at inception, SOTA today is only 34%. Humans score 85-100%. 300 teams attempted ARC-AGI last year and several bigger labs have attempted it.
While most other skill-based evals have rapidly saturated to human-level, ARC-AGI was designed to resist “memorization” techniques (eg. LLMs)
Solving ARC-AGI tasks is quite easy for humans (even children) but impossible for modern AI. You can try ARC-AGI tasks yourself here: https://arcprize.org/play
ARC-AGI consists of 400 public training tasks, 400 public test tasks, and 100 secret test tasks. Every task is novel. SOTA is measured against the secret test set which adds to the robustness of the eval.
Solving ARC-AGI tasks requires no world knowledge, no understanding of language. Instead each puzzle requires a small set of “core knowledge priors” (goal directedness, objectness, symmetry, rotation, etc.)
At minimum, a solution to ARC-AGI opens up a completely new programming paradigm where programs can perfectly and reliably generalize from an arbitrary set of priors. At maximum, unlocks the tech tree towards AGI.
Our goal with this competition is:
1. Increase the number of researchers working on frontier AGI research (vs tinkering with LLMs). We need new ideas and the solution is likely to come from an outsider! 2. Establish a popular, objective measure of AGI progress that the public can use to understand how close we are to AGI (or not). Every new SOTA score will be published here: https://x.com/arcprize 3. Beat ARC-AGI and learn something new about the nature of intelligence.
Happy to answer questions!
I'm collecting data for how humans are solving ARC tasks, and so far collected 4100 interaction histories (https://github.com/neoneye/ARC-Interactive-History-Dataset). Besides ARC-AGI, there are other ARC like datasets, these can be tried in my editor (https://neoneye.github.io/arc/).
I have made some videos about ARC:
Replaying the interaction histories, and you can see people have different approaches. It's 100ms per interaction. IRL people doesn't solve task that fast. https://www.youtube.com/watch?v=vQt7UZsYooQ
When I'm manually solving an ARC task, it looks like this, and you can see I'm rather slow. https://www.youtube.com/watch?v=PRdFLRpC6dk
What is weird. The way that I implement a solver for a specific ARC task is much different than the way that I would manually solve the puzzle. Having to deal with all kinds of edge cases.
Huge thanks to the team behind the ARC Prize. Well done.
The short story. I needed something that could render thumbnails of tasks, so I could visual debug what was going on in my solver. However I have never gotten around to make the visual inspection tool. After having the thumbnail renderer, mid january 2024, then it eventually turned into what it is now.
But the people involved in this haven't signaled that they are in that path, either in the message about the challenge (precisely the opposite) or seemingly in their careers so far
So I guess I don't share the concern but a better way to phrase your comment could be -
"how can we be sure the human-provided solutions won't turn out to be just fodder for training a RL model or something that will later be monetized, closed and proprietary? Do the challenge organizers provide any guarantees on that?"
If I can make one criticism/observation of the tests, it seems that most of them reason about perfect information in a game-theoretic sense. However, many if not most of the more challenging problems we encounter involve hidden information. Poker and negotiations are examples of problem solving in imperfect information scenarios. Smoothly navigating social situations also requires a related problem of working with hidden information.
One of the really interesting things we humans are able to do is to take the rules of a game and generate strategies. While we do have some algorithms which can "teach themselves" e.g. to play go or chess, those same self-play algorithms don't work on hidden information games. One of the really interesting capabilities of any generally-intelligent system would be synthesizing a general problem solver for those kinds of situations as well.
I swear, not enough people have kids.
Now, is it 10k examples? No, but I think it was on the order of hundreds, if not thousands.
One thing kids do is they'll ask for confirmation of their guess. You'll be reading a book you've read 50 times before and the kid will stop you, point at a dog in the book, and ask "dog?"
And there is a development phase where this happens a lot.
Also kids can get mad if they are told an object doesn't match up to the expected label, e.g. my son gets really mad if someone calls something by the wrong color.
Another thing toddlers like to do is play silly labeling games, which is different than calling something the wrong name on accident, instead this is done on purpose for fun. e.g. you point to a fish and say "isn't that a lovely llama!" at which point the kid will fall down giggling at how silly you are being.
The human brain develops really slowly[1], and a sense of linear time encoding doesn't really exist for quite awhile. (Even at 3, everything is either yesterday, today, or tomorrow) so who the hell knows how things are being processed, but what we do know is that kids gather information through a bunch of senses, that are operating at an absurd data collection rate 12-14 hours a day, with another 10-12 hours of downtime to process the information.
[1] Watch a baby discover they have a right foot. Then a few days later figure out they also have a left foot. Watch kids who are learning to stand develop a sense of "up above me" after they bonk their heads a few time on a table bottom. Kids only learn "fast" in the sense that they have nothing else to do for years on end.
I have kids so I'm presuming I'm allowed to have an opinion here.
This is ignoring the fact that babies are not just learning labels, they're learning the whole of language, motion planning, sensory processing, etc.
Once they have the basics down concept acquisition time shrinks rapidly and kids can easily learn their new favorite animal in as little as a single example.
Compare this to LLMs which can one-shot certain tasks, but only if they have essentially already memorized enough information to know about that task. It gives the illusion that these models are learning like children do, when in reality they are not even entirely capable of learning novel concepts.
Beyond just learning a new animal, humans are able to learn entirely new systems of reasoning in surprisingly few examples (though it does take quite a bit of time to process them). How many homework questions did your entire calc 1 class have? I'm guessing less than 100 and (hopefully) you successfully learned differential calculus.
Second that. I think I've learned as much as my children have.
> Watch a baby discover they have a right foot. Then a few days later figure out they also have a left foot.
Watching a baby's awareness grow from pretty much nothing to a fully developed ability to understand the world around is one of the most fascinating parts of being a parent.
This reminds of the story of Adam learning names, or how some languages can express a lot more in fewer words. And it makes sense that LLMs look intelligent to us.
My kid loves repeating the names of things he learned recently. For past few weeks, after learning 'spider' and 'snake' and 'dangerous' he keeps finding spiders around, no snakes so makes up snakes from curly drawn lines and tells us they are dangerous.
I think we learn fast because of stereo (3d) vision. I have no idea how these models learn and don't know if 3d vision will make multi model LLMs better and require exponentially less examples.
Of course for a human this can either mean "I have an idea about what a dog is, but I'm not sure whether this is one" or it can mean "Hey this is a... one of those, what's the word for it again?"
Babies need few examples for complex tasks because they get constant infinitely complex examples on tasks which are used for transfer learning.
Current models take a nuclear reactors worth of power to run back prop on top of a small countries GDP worth of hardware.
They are _not_ going to generalize to AGI because we can't afford to run them.
My friends toddler, who grew up with a cat in the house, would initially call all dogs "cat". :-D
If I was presented with 10 pictures of 2 species I'm unfamiliar with, about as different as cats and dogs, I expect I would be able to classify further images as either, reasonably accurately.
She also saw an eagle this spring out the car window and said “an eagle! …no, it’s a bird,” so I guess she’s still working on those image classifications ;)
My child experiences the world in a really pure way. They don’t care much about labels or colours or any other human inventions like that. He picks up his carrot, he doesn’t care about the name or the color . He just enjoys it through purely experiencing eating it. He can also find incredible flow state like joy from playing with river stones or looking at the moon.
I personally feel bad I have to each them to label things and but things in boxes. I think your child is frustrated at times because it’s a punish of a game. The departure from “the oceanic feeling.
Your comment would make sense to me if the end game of our brains and human experience is labelling things. It’s not. It’s useful but it’s not what living is about.
The optimization process that trained the human brain is called evolution, and it took a lot more than 10,000 examples to produce a system that can differentiate cats vs dogs.
Put differently, an LLM is pre-trained with very light priors, starting almost from scratch, whereas a human brain is pre-loaded with extremely strong priors.
Asserted without evidence. We have essentially no idea at what point living systems were capable of differentiating cats from dogs (we don't even know for sure which living systems can do this).
A human brain that doesn't get visual stimulus at the critical age between 0 and 3 years old will never be able to tell the difference between a cat and a dog because it will be forevermore blind.
A human that has never seen a dog or a cat could probably determine which is which based on looking at the two animals and their adaptations. This would be an interesting test for AIs, but I'm not quite sure how one would formulate a eval for this.
well, maybe. We view things in three dimensions at high fidelity: viewing a single dog or cat actually ends up being thousands of training samples, no?
Tho I only ever did undergrad stats, maybe ML isn’t even technically a linear regression at this point. Still, hopefully my gist is clear
ML models are starting from absolute zero, single celled organism level.
Neither do machines. Lookup few-shot learning with things like CLIP.
Humans learn through a lifetime.
Or are we talking about newborn infants?
Would an intelligent but blind human be able to solve these problems?
I'm worried that we will need more than 800 examples to solve these problems, not because the abstract reasoning is so difficult, but because the problems require spatial knowledge that we intelligent humans learn with far more than 800 training examples.
Yann LeCun argues that humans are not general intelligence and that such a thing doesn't really exist. Intelligence can only be measured in specific domains. To the extent that this test represents a domain where humans greatly outperform AI, it's a useful test. We need more tests like that, because AIs are acing all of our regular tests despite being obviously less capable than humans in many domains.
> the problems require spatial knowledge that we intelligent humans learn with far more than 800 training examples.
Pretraining on unlimited amounts of data is fair game. Generalizing from readily available data to the test tasks is exactly what humans are doing.
> Would an intelligent but blind human be able to solve these problems?
I'm confident that they would, given a translation of the colors to tactile sensation. Blind humans still understand spatial relationships.
I don't think there's any rules about what knowledge/experience you build into your solution.
To OP: I like your project goal. I think you should look at prior, reasoning engines that tried to build common sense. Cyc and OpenMind are examples. You also might find use for the list of AGI goals in Section 2 of this paper:
https://arxiv.org/pdf/2308.04445
When studying intros of brain function, I also noted many regions tie into the hippocampus which might do both sense-neutral storage of concepts and make inner models (or approximations) of external world. The former helps tie concepts together through various senses. The latter helps in planning when we are imagining possibilities to evaluate and iterate on them.
Seems like AGI should have these hippocampus-like traits and those in the Cyc paper. One could test if an architecture could do such things in theory or on a small scale. It shouldn’t tie into just one type of sensory input either. At least two with the ability to act on what only exists in one or what is in both.
Edit: Children also have an enormous amount of unsupervised training on visual and spatial data. They get reinforcement through play and supervised training by parents. A realistic benchmark might similarly require GB of prettaining.
A similar vintage GOFAI project that might do better on these, with a suitable visual front end, is SOAR - a general purpose problem solver.
There are two countries both which lay claim to the same territory. There is a set X that contains Y and there is a set Z that contains Y. In the case that the common overlap is 3D and one in on top of the other, we can extend this to there is a set X that contains -Y and a set Z that contains Y, and just as you can only see one on top and not both depending on where you stand, we can apply the same property here and say set X and Z cannot both exist, and therefore if set X is on then -Y and if set Z then Y.
If you pay attention to the language you use youll start to realize how much of it uses spatial relationships to describe completely abstract things. For example, one can speak of disintigrating hegonomic economies. i.e turning things built on top of eachother into nothing, to where it came
We are after all, reasoning about things which happen in time and space.
And spatial != visual. Even if you were blind youd have to reason spatially, because again any set of facts are facts in space-time. What does it take to understand history? People in space, living at various distances from each other, producing goods from various locations of the earth using physical processes, and physically exchanging them. To understand battles you have to understand how armies are arranged physically, how moving supplies works, weather conditions, how weapons and their physical forms affect what they can physically do, etc.
Hell LLMs, the largest advancement we had in artificial intelligence do what exactly? Encode tokens into multi dimensional space.
Is there a number of dimensions that captures all reasoning? I don't know..
This is the wrong way to think about it IMO. Spatial relationships are just another type of logical relationship and we should expect AGI to be able to analyze relationships and generate algorithms on the fly to solve problems.
Just because humans can be biased in various ways doesn’t mean these biases are inherent to all intelligences.
Not really. By that reasoning, 5-dimensional spatial reasoning is "just another type of logical relationship" and yet humans mostly can't do that at all.
It's clear that we have incredibly specialized capabilities for dealing with two- and three-dimensional spatiality that don't have much of anything to do with general logical intelligence at all.
It’s similar to how chess problems are technically reasoning problems but they are not representative of general reasoning.
Blind people can have spatial reasoning just fine. Visual =/= spatial [0]. Now, one would have to adapt the colour-based tasks to something that would be more meaningful for a blind person, I guess.
There may (almost certainly will be) additional knowledge encoded in the solver to cover the spacial concepts etc. The distinction with the AGI-ARC test is the disparity between human and AI performance, and that it focuses on puzzles that are easier for humans.
It would be interesting to see a finetuned LLM just try and express the rule for each puzzle as english. It could have full knowledge of what ARC-AGI is and how the tests operate, but the proof of the pudding is simply how it does on the test set.
In it they question the ease of Chollet's tests: "One limitation on ARC’s usefulness for AI research is that it might be too challenging. Many of the tasks in Chollet’s corpus are difficult even for humans, and the corpus as a whole might be sufficiently difficult for machines that it does not reveal real progress on machine acquisition of core knowledge."
ConceptARC is designed to be easier, but then also has to filter ~15% of its own test takers for "[failing] at solving two or more minimal tasks... or they provided empty or nonsensical explanations for their solutions"
After this filtering, ConceptARC finds another 10-15% failure rate amongst humans on the main corpus questions, so they're seeing maybe 25-30% unable to solve these simpler questions meant to test for "AGI".
ConceptARC's main results show CG4 scoring well below the filtered humans, which would agree with a [Mensa] test result that its IQ=85.
Chollet and Mitchell could instead stratify their human groups to estimate IQ then compare with the Mensa measures and see if e.g. Claude3@IQ=100 compares with their ARC scores for their average human
[ConceptArc]https://arxiv.org/pdf/2305.07141 [Mensa]https://www.maximumtruth.org/p/ais-ranked-by-iq-ai-passes-10...
> We found that humans were able to infer the underlying program and generate the correct test output for a novel test input example, with an average of 84% of tasks solved per participant
I guess there might be a disagreement of whether the problems in ARC are a representative sample of all of the possible abstract programs which could be synthesized, but then again most LLMs are also trained on human data.
Maybe if you run into some exceptionally difficult tasks it might not be 100%, but there's no way the challenge can be called unfair because it's too difficult for humans too.
Game on for the million, if so :). If not, apologies for distracting from the good fight for OSS/noncorp devs!
E: it occurred to me on the drive home how easily we (engineers) can fall into competitiveness, even when we’ve all read the thinkpieces about why an AI Race would/will be/is incredibly dangerous. Maybe not “game on”, perhaps… “god I hope it’s impossible but best of luck anyway to both of us”?
I'd also urge you to use a different platform for communicating with the public because x.com links are now inaccessible without creating an account.
"Endow circuitry with consciousness and win a gift certificate for Denny's (may not be used in conjunction with other specials)"
We are also trialing a secondary leaderboard called ARC-AGI-Pub that imposes no limits or constraints. Not part of the prize today but could be in the future: https://arcprize.org/leaderboard
AGI will take much more than that to build, and once you have it, if all you can monetize it for is a million dollars, you must be doing something extremely wrong.
However, I do disagree that this problem represents “AGI”. It’s just a different dataset than what we’ve seen with existing ML successes, but the approaches are generally similar to what’s come before. It could be that some truly novel breakthrough which is AGI solves the problem set, but I don’t think solving the problem set is a guaranteed indicator of AGI.
Imo there's no evidence whatsoever that nailing this task will be true AGI - (e.g. able to write novel math proofs, ask insightful questions that nobody has thought of before, self-direct its own learning, read its own source code)
That's a stretch. This is a problem at which LLMs are bad. That does not imply it's a good measure of artificial general intelligence.
After working a few of the problems, I was wondering how many different transformation rules the problem generator has. Not very many, it seems. So the problem breaks down into extracting the set of transformation rules from the data, then applying them to new problems. The first part of that is hard. It's a feature extraction problem. The transformations seem to be applied rigidly, so once you have the transformation rules, and have selected the ones that work for all the input cases, application should be straightforward.
This seems to need explicit feature extraction, rather than the combined feature extraction and exploitation LLMs use. Has anyone extracted the rule set from the test cases yet?
The issue with that path is that the problems aren’t using a programmatic generator. The rule sets are anything a person could come up with. It might be as simple as “biggest object turns blue” but they can be much more complicated.
Additionally, the test set is private so it can’t be trained on or extracted from. It has rules that aren’t in the public sets.
[1] https://www.kaggle.com/competitions/abstraction-and-reasonin...
Defining intelligence as an efficiency of learning, after accounting for any explicit or implicit priors about the world, makes it much easier to understand why human intelligence is so impressive.
What about Theory of Mind which talks about the problem of multiple agents in the real world acting together? Like driving a car cannot be done right now without oodles of data or any robot - human problem that requires the robot to model human's goals and intentions.
I think the problem is definition of general intelligence: Intelligence in the context of what? How much effort(kwh, $$ etc) is the human willing to amortize over the learning cycle of a machine to teach it what it needs to do and how that relates to a personally needed outcome( like build me a sandwich or construct a house)? Hopefully this should decrease over time.
I believe the answer is that the only intelligence that really matters is Human-AI cooperative intelligence and our goals and whether a machine understands them. The problems then need to be framed as optimization of a multi attribute goal with the attribute weights adjusted as one learns from the human.
I know a few labs working on this, one is in ASU(Kambhampati, Rao et. al) and possibly Google and now maybe open ai.
Take for example a simple audiotory pattern like "clap clap clap". This has a very trival mapping as visual like so:
x x x
- - -
house house house
whereas anyone would agree the sound of three equally spaced claps would not be analogous to say:
aa b b b
-- --- -- -- ---
This ability to relate or equate two entirely different senses should clue you in that there is a deeper framework at play
I am not sure how abstract thinking for generalized pattern matching make it AGI to solve these kind of problems(not that they are not amazing abilities). If these ToM problems are reducible to these tasks posted by the OP then there would need to be some kind of theorem proving business to convert between the two sets of problems efficiently no?
So you can view 100 per page instead of clicking through one-by-one: https://kts.github.io/arc-viewer/page1/
Idea for a metric: - Number of pixels that stays the same between input/output. - Histogram changes.
Is there something special about these questions that makes them resistant to memorization? Or is it more just the fact that there are 100 secret tasks?
For an AI that's more useful anyway. If the task is specified completely non-ambiguously, you wouldn't need AI. But if it can correctly guess what you want from a limited number of obvious examples that's much more useful.
1: https://www.crn.com/news/applications-os/220100498/researche...
Francois Chollet: OpenAI has set back the progress towards AGI by 5-10 years - https://news.ycombinator.com/item?id=40652818 - June 2024 (5 comments)
https://manifold.markets/JacobPfau/will-the-arcagi-grand-pri...
https://manifold.markets/Tossup/will-the-arcagi-grand-prize-...
Not sure If I have the skills to make an entry, but I'll be watching at least.
This scales for 200M users and 1 billion sessions per moth for OpenAI, which can interpret every human response as a feedback signal, implicit or explicit. Even more if you take multiple sessions of chat spreading over days, that continue the same topic and incorporate real world feedback. The scale of interaction is just staggering, the LLM can incorporate this experience to iteratively improve.
If you take a look at humans, we're very incapable alone. Think feral Einstein on a remote island - what could he achieve without the social context and language based learning? Just as a human brain is severely limited without society, LLMs also need society, diversity of agents and experiences, and sharing of those experiences in language.
It is unfair to compare a human immersed in society with a standalone model. That is why they appear limited. But even as a system of memorization+recombination they can be a powerful element of the AGI. I think AGI will be social and distributed, won't be a singleton. Its evolution is based on learning from the world, no longer just a parrot of human text. The data engine would be: World <-> People <-> LLM, a full feedback cycle, all three components evolve in time. Intelligence evolves socially.
Pay no attention to the man behind the curtain.
This type of thinking would claim that mechanical turk is AGI, or perhaps that human+pen and paper is AGI. While they are great tools, that's not how I'd characterize them.
I could say the same for us, pay no attention to the other humans who are behind the curtain.
Humans in isolation are dumb, limited, and can get nowhere with understanding the world. Intelligence is mostly nurture over nature, the collective activity of society nurtures intelligence. It's smart because it learns from many diverse experiences and has a common language for sharing discoveries.
A human, even the smartest of us, can't solve cutting edge problems on demand, we're not that smart. But we can stumble on discoveries, especially in large numbers, and can share good ideas. We're smart by stumbling onto good ideas, and we can build upon these discoveries because we have a common language. Just a massive search program based on real world outcomes, that is what looks like general intelligence at societal level.
If you take the social aspect of intelligence into consideration then LLMs are judged in an inappropriate way, as stand alone agents. Of course they are limited, and we're almost as limited alone. The real locus of intelligence is the language-world system.
>Happy to answer questions!
1. Can humans take the complete test suite? Has any human done so? Is it timed? How long does it take a human? What is the highest a human who sat down and took the ARC-AGI test scored?
2. How surprised would you be if a new model jumped to scoring 100% or nearly 100% on ARC-AGI (including the secret test tasks)? What kind of test would you write next?
Humans can try the 800 tasks here. There is no time limit. I recommend not starting with the `expert` tasks, but instead go with the `entry` level puzzles. https://neoneye.github.io/arc/?dataset=ARC
If a model jumps to 100%, that may be a clever program or maybe the program has been trained on the 100 hidden tasks. Fchollet has 100 more hidden tasks, for verifying this.
Here's how I understand the rule: yellow blobs turn green then spew out yellow strips towards the blue line, and the width of the strips is the number of squares the green blobs take up along the blue line. The yellow strips turn blue when they hit the blue line, then continue until they hit red, then they push the red blocks all the way to the other side, without changing the arrangement of the red blocks that were in the way of the strip.
The first example violates the last bit. The red blocks in the way of the rightmost strip start as
R
R R
R R R
but get turned into R R
R R
R R R
Every other strip matches my rule.https://x.com/fchollet https://x.com/arcprize https://x.com/mikeknoop
The current batch of LLMs can be uncharitably summarized as "just predict the next token". They're pretty good at that. If they were perfect at it, they'd enable AGI - but it doesn't look like they're going to get there. It seems like the wrong approach. Among other issues, finite context windows seem like a big limitation (even though they're being expanded), and recursive summarization is an interesting kludge.
The ARC-AGI tasks seem more about pattern matching, in the abstract sense (but also literally). Humans are good at pattern matching, and we seem to use pattern matching test performance as a proxy for measuring human intelligence (like in "IQ" tests). I'm going to side-step the question of "what is intelligence, really?" by defining it as being good at solving ARC-AGI tasks.
I don't know what the solution is, but I have some idea of what it might look like - a machine with high-order pattern-matching capabilities. "high-order" as in being able to operate on multiple granularities/abstraction-levels at once (there are parallels here to recursive summarization in LLMs).
So what is the difference between "pattern matching" and "token prediction"? They're closely related, and you could use one to do the other. But the real difference is that in pattern matching there are specific patterns that you're matching against. If you're lucky you can even name the pattern/trope, but it might be something more abstract and nameless. These patterns can be taught explicitly, or inferred from the environment (i.e. "training data").
On the other hand, "token prediction" (as implemented today) is more of a probabilistic soup of variables. You can ask an LLM why it gave a particular answer and it will hallucinate something plausible for you, but the real answer is just "the weights said so". But a hypothetical pattern matching machine could tell you which pattern(s) it was matching against, and why.
So to summarize (hah), I think a good solution will involve high-order meta-pattern matching capabilities (natively, not emulated or kludged via an LLM-shaped interface). I have no idea how to get there!
Thats the general pattern although my description wasn’t very good.
rule 2: glue the left outer piece to the bottom
rule 3: overlap every now and then :D
rule 4: invert some of the pieces every now and then
If the AI is really AGI it could presumably do it. But not even the whole human society can do it in one go, it's a slow iterative process of ideation and validation. Even though this is a life and death matter, we can't simply solve it.
This is why AGI won't look like we expect, it will be a continuation of how societies solve problems. Intelligence of a single AI in isolation is not comparable to that of societies of agents with diverse real world interactions.
Why doesn't a baby just run a marathon before it learns to walk? Because you've got to learn to walk before you can run.
> But not even the whole human society can do it in one go, it's a slow iterative process of ideation and validation.
So you break it down into little steps, which is what is being done here.
I did a few human examples by hand, but gotta do more of them to start seeing patterns.
Human visual and auditory system is impressive. Most animals see/hear and plan from that without having much language. Physical intelligence is the biggest leg up when it comes to evolution optimizing for survival.
Speaking of extraordinary claims. What evidence is there that LLMs have “proven economic utility”? They’ve drawn a ludicrous amount of investment thanks to claims of future economic utility, but I’ve yet to see any evidence of it.
{
"train": [
{"input": [[1, 0], [0, 0]], "output": [[1, 1], [1, 1]]},
{"input": [[0, 0], [4, 0]], "output": [[4, 4], [4, 4]]},
{"input": [[0, 0], [6, 0]], "output": [[6, 6], [6, 6]]}
],
"test": [
{"input": [[0, 0], [0, 8]], "output": [[8, 8], [8, 8]]}
]
}
But why restrict yourself to JSON that codes for 2-d coloured grids? Why not also allow: {
"train": [
{"input": [[1, 0], [0, 0]], "output": 1},
{"input": [[0, 0], [4, 0]], "output": 4},
{"input": [[0, 0], [6, 0]], "output": 6}
]
}
Where the rule might be to output the biggest number in the input, or add them up (and the solver has to work out which).However, why are the 100 test tasks secret? I don't understand why how resisting “memorization” techniques requires it. Maybe someone can enlighten me.
Recently Michael Hodel has reverse engineered 400 of the tasks, so more tasks can be generated. Interestingly it can generate python programs that solves the tasks too.
Happy to answer any questions you have along the way
(I'm helping run ARC Prize)
There are many examples where the test is slightly OOD (out of distribution), so the solver will have to generalize.
This is treating “intelligence” like some abstract, platonic thing divorced from reality. Whatever else solving these puzzles is indicative of, it’s not intelligence.
Or instead, is there some underlying latent capability we call 'strength,' that is correlated with performance in a broad but constrained range of real-world tasks that humans encounter and solve, whose value is something we'd like to assess and, ideally, build machines that can surpass?
> We then articulate a new formal definition of intelligence based on Algorithmic Information Theory, describing intelligence as skill-acquisition efficiency and highlighting the concepts of scope, generalization difficulty, priors, and experience.
I’m afraid that definition forecloses the possibility of AGI. The immediate basic question is: why build skills at all?
Any useful definition of intelligence has to be totally general - to our brain experience is just patterns of neural activation. Our brain has no notion of certain inputs being from the the jungle and others from the blackboard or whatever.
To put it another way, a thing that solves puzzles without an understanding of reality is a calculator. When it solves a problem, it is the creator’s intelligence solving the problem, not its own.
Happy to answer any questions you have along the way
(I'm helping run ARC Prize)
I have some ideas I want to try, I might still though. But all of it would require external tools.
I bet you could use those puzzles as benchmarks as well.
Things like SORA and gpt-4o that use [diffusion transformers etc. or whatever the SOTA is for multimodal large models] seem to be able to generalize quite well. Have these latest models been tested against this task?
1) Who is providing the prize money, and if it is yourself and Francois personally, then what is your motivation ?
2) Do you think it's possible to create a word-based, non-spatial (not crosswords or sudoku, etc) ARC test that requires similar run-time exploration and combination of skills (i.e. is not amenable to a hoard of narrow skills)?
3. DIRECT LLM PROMPTING In this method, contestants use a traditional LLM (like GPT-4) and rely on prompting techniques to solve ARC-AGI tasks. This was found to perform poorly, scoring <5%. Fine-tuning a state-of-the-art (SOTA) LLM with millions of synthetic ARC-AGI examples scores ~10%.
"LLMs like Gemini or ChatGPT [don't work] because they're basically frozen at inference time. They're not actually learning anything." - François Chollet
Additionally, keep in mind that submissions to Kaggle will not have access to the internet. Using a 3rd-party, cloud-hosted LLM is not possible.
Is there a "color-blind friendly" mode?
- annoying animated background
- white text on black background
- annoying font choices
Which is unfortunate because (as I found when I used Firefox reader mode) you're discussing important and interesting stuff.
Anyone else share the suspicion that ML rapidly approaching 100% on benchmarks is sometimes due to releasing the test set?
It's rather surprising to me that neural nets that can learn to win at Go or Chess can't learn to solve these sorts of tasks. Intuitively would have expected that using a framework generating thousands of playground tasks similar to the public training tasks, a reinforcement learning solution would have been able to do far better than the actual SOTA. Of course the training budget for this could very well be higher than the actual ARC-AGI prize amount...
:)
I feel like a prize of a billion dollars would be more effective.
But even if it was me, and even if the prize was a hundred billion dollars, I would still keep it under wraps, and use it to advance queer autonomous communism in a hidden way, until FALGSC was so strong that it would not matter if our AGI got scooped by capitalist competitors.
If you make your site public domain, and drop the (C), I'll compete.