(Edit: ah, I missed the bit in GP that you replied to.)
https://github.com/9ballsyndrome/WebGL_Compute_shader
https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...
https://issues.chromium.org/issues/40150444
"Intel spearheaded the webgl2-compute context to provide a way to run GPU compute workloads on the web. At the same time, the WebGPU effort at the W3C aimed to design a new, lower-level graphics API, including GPU compute. The webgl2-compute approach encountered some technical barriers, including that macOS' OpenGL implementation never supported compute shaders, meaning that it wasn't easily portable. webgl2-compute has so far been used by customers for prototyping.
At present, WebGPU is close to shipment, and its shader pipeline is nearing completion. It's possible to run combined GPU rendering and compute workloads in WebGPU.
In order to reclaim code space in Chromium's installer that is needed by WebGPU, the webgl2-compute context must be removed."
Because webgl2-compute took soooo much space on the installer!
And it isn't as if Google isn't doing WebGPU compute on top of DirectX on Windows, but doing it on top of Metal on Apple, unthinkable!
By the way, where are the Safari and Firefox implementations of WebGPU compute, running on stable without browser flags?