Do you happen to know what those techniques might be called? Kinda hard to search for these kinds of things without knowing the right terms.
Alternatively you could try to use thicker rays, not sure how doable that is but that way you might be able to filter out some of the high frequency details (for the low resolution renders at least).
The constant velocity is a problem. To dive deep into fractals you need to move at increasingly smaller scales
If there was a +/- key that should shift the order of magnitude of velocity it would be very interesting
You can customize the interface in the fragment shader tab (e.g. increase the iteration slider as GPUs in 2024 are a lot more powerful than 2011 :)).
It would be cool to define something like a 3d fractal game of life kind of visualization that produces a constantly evolving 3d scene (that changes without having to move, but also being able to move)