It's not though. There's only one thing Rust is opinionated about.
> that wants everybody to program in a specific way that emphasizes memory safety above everything.
Well yes, that is literally the core proposition and purpose of the language. That's like saying java is opinionated because it wants to manage the memory.
> I just don't think the kinds of security bugs you get from C/C++ "unsafe" code are that big of a deal for games
As soon as games are networked it starts being a problem, and these days non-networked games are pretty rare.