This comment reeks of sophomoric-douchebag-leaping-at-the-chance-to-talk-down-to-someone-he-assumes-is-a-noob laced with confirmation cum survivorship/selection bias ("the thing I assumed was being shown is what was being shown").
> I work daily with console
"with console"? Aside from that—
Okay? So what? Me too.
> It's pretty evident and intuitive for most developers working with console applications and didn't require any thinking
Really? Did you perform a survey? That "most developers" who spend their days inside a terminal emulator immediately grokked what the author was trying to communicate on the first viewing?
It's not evident that that's what's going on, because you can't see an up arrow keystroke. You see a flash of a command—too briefly to read—and even then it's not evident (even if you assume that it's simply an instance of up-arrow-followed-by-enter) that the command is merely a command to relaunch the game. Are there arguments being passed at the command line—and is there maybe something we can glean from them—or is it just a bare command? If upon multiple playthroughs of the looping GIF we see that it's the latter, is that because it's a script that encapsulates the interesting stuff?
For context, the GIF in question is presented as the payload to a sentence that begins, "Here's an example of our persistence system in action:". And the section immediately prior to that reads:
> Spritely Goblins has the answer, incorporating a powerful new persistence mechanism (codenamed "Aurie") which empowers you to save relevant parts of a running Goblins program and wake them up later! But that's not all -- you can also use Goblins' persistence system to upgrade your saved objects as they evolve, and it even helps making live hacking even more powerful since you can change objects and reload them with upgraded behavior live!
That's the context; at the point where the GIF is dumped into the post, I'm primed to see a demo of something a lot more involved than what's actually there. I'm primed to see a hacking session in a live programming system with a brand new persistence mechanism—with its own codename ("Aurie"). What we're actually rewarded with is a screencapture of a game just like any other game we've seen in the last 30+ years that saves when you quit and starts off where you left it.