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pixelpoet
2y ago
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Funny, I added the original implementation of spectral rendering to Lux and then they took it out :D
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nextaccountic
2y ago
Why did they remove it?
pixelpoet
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2y ago
I have no idea (it wasn't exactly the same project, LuxCore vs Lux), and PBRT, on which Lux was based, later moved to full spectral rendering.
I guess they feel they'd rather reduce register pressure a bit than support it.
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