I think the ideal in that article is that people can write components in whatever languages they want, and when they compile to WASM, they can all interoperate. It reminds me of all of those compile-to-Javascript languages for writing micro-frontends, although there is not as much interoperability from a React boundary to say, a ClojureScript boundary.
By the way, what are you building as a solo founder for YC? Is it related to this project? For this project, I'm curious to see how exactly WASM interoperates with the GPU directly, bypassing the platform specific APIs. Do you still have to write GPU-specific parts for each of the GPU manufacturers? I wonder if there would be an open standard called WASM-GPU in the future that abstracts over these but doesn't necessarily touch any of the OS directly.