(And semicolons are ugly and I avoid them, wherever I can get away with it, but no, are probably not the reason)
I also agree that 0.1 + 0.2 != 0.3 is another thing that makes programming hard. This is intrinsic complexity, because it is a fundamental limitation in how all computers work. The way around this is -- you guessed it -- better programming languages, that help you "fall into the pit of success". Perhaps floating point equality comparisons should even be a compiler error. Again, low-code goes the opposite direction, by simply pretending this kind of fundamental complexity doesn't exist. You are given no power to avoid it biting you nor to figure out what's going on when it does. Low-code's entire premise is that you shouldn't need to understand how computers work in order to program them, but of course understanding how floating-point numbers are represented is exactly how you avoid this issue.
A language that was built around the philosophy of constructivist math in order to allow arbitrary precision arithmetic would basically treat every number as a function that takes a desired precision and returns an approximation to within that precision, or something very similar to that. All numbers are constructed up to the precision they're needed, when they're needed. But it would still not be able to evaluate whether (Pi / 2) * 2 == Pi exactly in finite time -- you could only ask if they were equal up to some number of digits (arbitrarily large, but at a computational cost). If you calculate some complex value involving exponentials and cosines and transcendentals using floating point, you can just store the result and pass it off to others to use. If you do it with arbitrary precision, you never can, unless you know ahead of time the precision that they're going to need. There are no numbers: only functions. You could probably even come up with a number that suddenly fails at the 900th digit, which works perfectly fine until someone compares it to a transcendental in a completely different part of the software and it blows up.
This does not sound like it's simplifying anything. Genuinely, a healthily-sized floating point is the simplest way to represent non-integer math; this is why Excel, many programming languages, and most science and engineering software uses it as their only (non-integer) number format. It's actually hard to come up with a situation where arbitrary precision is actually what the users need; if it really seems like you do need it, then you might actually want a symbolic math package like MATLAB or Mathematica/Wolfram Alpha or something.
The SQL `numeric` makes the right choice here, putting the problem right at the front so you can't ignore it.
That said, I completely agree with your main point. Modern software development is almost completely made of unnecessary complexity.