> Or do you mean specifically GPU (texture) scaling? I'm not that familiar with GPU part, but I would be surprised if that was true, when the hardware today considers LUTs for the buffers.
To scale in linear RGB colorspace, you first need to do a colorspace transform on the entire buffer, then scale, then do another colorspace transform. I can't find any device that does this in a single step correctly, except for some rare GPU extensions.