I think in this case it's a bit exaggerative, but this isn't the only example--the mentality is pervasive throughout software engineering: It's OK to sacrifice the user's time (through poor software performance, unnecessary network calls, mutexes and synchronization, and deliberate delays) for developer comfort, or if it means we can go fix something else, or if it's just a really hard problem... Hey, user's time doesn't cost us and they can always wait...
And it adds up: 100ms here, 200ms there, times millions of users, times dozens of times per day the issue happens, and it's no wonder our 2024-era supercomputers still feel about as slow as my 2004 Windows XP machine.