The analog loophole is the idea that I can always just use a camera and/or a microphone to record any content I want to pirate, rather than rip the original exact digital bits. The reason why this resulted in low quality results in the past is that cameras and microphones lose fidelity of the original source... but the technology behind cameras and microphones just gets better over time, and there is only so good that the original digital content with the original hardware playing to the human perception system was going to be in the first place, so if you point a good enough camera at a video and re-render it on a high-quality enough display you don't care that it goes through that analog step anymore, making DRM implemented inside of display protocols meaningless (and yes: opening the door to using the analog loophole to pirate and then modify/remix everything you see and experience in real time using AR).