Can I add RTX to something like Unreal Tournament 2004?
yes please
anything to fill the lobbies of LowGrav InstaGib CTF-Face back up
[0] https://www.nvidia.com/en-us/geforce/comparisons/nvidia-rtx-...
That said, there are certain companies (coughrockstarcough) who are such prolific re-releasers of older titles that they would definitely feel threatened by the tech.
I'm confused by what they define as `fixed function pipeline`. Those games totally have a lot of custom shaders rendering all kinds of complex of lighting. As someone with OpenGL but no DirectX experience, I understand the "legacy" way of the intermediate mode functions and the "semi-modern" way of binding vertex buffers and drawing them via shaders. Those games fall in the latter category, so what makes them fixed function pipeline games?
I had played with version 0.0.1 trying to get it to work with https://www.freeallegiance.org/, but ran into issues. I'm glad to see they are improving the documentation. I'll have to try it out again.
Though I did just replay the entire half-life 2 saga again with the excellent HL2VR mod in VR.
I'm particularly hopeful for Deus Ex.