Yeah I know, that’s how I started as well. Got some old 8086 and zero instructions on how to use it.
But he’s not curious in the same way I was, maybe it’s the time right now. Kids expect immediate gratification, or maybe he needs a bit of a push.
I looked at Roblox studio, that looks promising. Thanks!
With Roblox he will definitely be able to just use pre-made (of not super awesome looking) cars and zombies. In fact the Roblox tutorials come with a pretty good looking Zombie actually. With animations and all. They also have some official item collections which included high and low poly stuff.
You can help him put together a simple version in a couple days tops probably. Like something that's literally just car that won't drive, some zombies that walk towards the player location if in range, he has to long press to "repair" the car and escape. First version done.
Then expand from there, like have an actual "broken car" model vs "working car". Start adding houses and streets and an "escape zone" you gotta reach etc.
That said, don't underestimate his curiosity. I thought my kids wouldn't get past that either and now I sometimes glimpse or they show me what they've been working on. I just showed them some 3D software like Blender, they got a tablet and a cheap graphics tablet for the PC. And I do see them doodling around with it, trying things. Just like we did. But with cooler tech. Just today actually I told one of them when they were on the tablet how I watched Star Trek as a kid and always wanted to "live long enough that I'd have something like the P.A.D.D.". And look here we've had iPads for "forever" now and the kids think it's normal to have.
He can blow up (just super size) the models and maybe find some "motor" asset someone made and published to actually put under the hood or just next to the car, which he needs to repair too. A blown out tire? Go find rubber or a new tire? Lug it back to the car first. A jerry can asset someone made that he needs to find at a gas station (maybe someone already made that asset) to fill up the car. Like "if Jerry can is in inventory - inventory is already pre built in roblox just use it - then long pressing the action key will fill up the car". Find a "lead pipe" asset to use as a weapon. To begin with use one of the premade with animations and everything swords. The learn how to make your own.
Since it's all for learning nobody has to care about asset licensing or money. When he does, it's a teachable moment.
* https://kenney.nl/starter-kits
The asset range includes 2D & 3D and in a variety of graphical fidelity/style from 1-bit to low-poly--including sets which are designed to work together.
The "Starter Kits" are a more recent development which aim to get you something working out of the box with Godot which you can then customise: https://github.com/KenneyNL/Starter-Kit-3D-Platformer
I'm pretty sure you'll find both cars and zombies to start with... :)
(Another person who shares high-quality free assets worth checking out is Kay Lousberg: https://kaylousberg.itch.io )
emphasis on solving problems and surviveing rather than crime.