- train hackable LLMs on a corpus targeted for younger audiences
- offer built in “escape codes” to the lower levels of gaming systems like the playdate
- offer social networking sites meant to be customized/hacked on (eg myspace)
/edit These are ideas for how to bring tinker-ability to where kids are. But I don’t think I can say with confidence what is going to make a great explorative environment for the next generation. Bringing as much useful tech into the right places in kids’ lives, wherever they are and whatever background they have, is going to be the right start though.