That user would happily play that game, but the game publisher doesn't want them.
Incredible.
What is productive is calling out hostile behavior and comments that do nothing but hurt the ecosystem. I see these type of strong negative opinions in a lot of areas of the Linux community. “Oh you do X, that’s stupid you should not be using the product like that”
The best possible, most correct, most defensible, most world-improving advice to give for dealing with a user-hostile product or service, is to have the strength of will to reject it and live without it, and live the example to show that it's possible and you won't die.
Or at the very least, it is AT LEAST as defensible a stance as "The more pragmatic/adult approach is to give the bully whatever they want than to go without their product or service".
That philosophy is not remotely automatically more correct or more adult or nuanced or any of the self-serving words anyone typically uses to try to grant their idea more legitimacy than it deserves.
Calling the principled stance "hostile" is itself hostile.
You can phrase it in a way that sounds emotional and shortsighted and jeuvenile, and certainly there are many juveniles who are guilty of that.
Never the less, rejecting a bad deal is still fundamentally a reaction not an action, a defense not an offense.
The publisher promulgating a user-hostile deal is inarguably the offender, the initial hostile actor.
You can decide that the bad deal is tolerable for yourself, but that is entirely your weakness and does not make that policy smarter or more correct than that of those that decline.
I am not here debating DRM or anticheat. Simple pointing out that telling someone the game they play is garbage because it uses anticheat does nothing but hurts the Linux ecosystem.
You can come up with another essay but I don’t think it disproves what I am saying. Telling someone the game they play is garbage is not increasing the Linux user base. I am sure there will be a retort here, “we don’t want those kind of users or related software”.
Okay; anti-cheat is user-hostile.
> “Oh you do X, that’s stupid you should not be using the product like that”
Okay, the thing I want is to use a game that I paid for, play it on the machine I own, and run it without giving it any special privileges (certainly not modifying my kernel). I trust that you will support that and not be negative about the way I want to use it?
I am saying it’s hostile to tell someone who wants to run software but cannot because of a limitation in the OS that it does not matter because it’s garbage anyway.
- DRM does not serve the consumer, but the producer.
- Anti-cheat only serves the consumer if it is well-designed. However, if someone is able to design a game (technically) well, anti-cheat is unnecessary. And if someone cannot design a game, their anti-cheat is often a disservice to the consumer.
I don't like either DRM or anti-cheat solutions, not because I am not willing to pay the producers, but because I have been burned too many times by dysfunctional solutions.
That silly "speed of light" thing? Just design better.
Nonsense. It's completely impossible to stop cheaters these days, but anti-cheat technology definitely raises the bar. It's only "unnecessary" if you're willing to accept a large number of cheaters.
Some anti-cheat stuff definitely goes to far but to dismiss the idea entirely is just naïve.