Stuff like static, film grain, particles like snow or rain, those all suck up bits from the same encoding budget.
"Why Snow and Confetti Ruin YouTube Video Quality" by Tom Scott probably explains it nicer than I can https://www.youtube.com/watch?v=r6Rp-uo6HmI&pp=ygUaYnJlYWtpb...
This could be a problem for video game streaming, and it could affect the artistic decisions a game studio makes - Drawing a billion tiny particles on a local GPU will look crisp and cool, but asking a hardware encoder to encode those for consumer Internet (or phone Internet) might be too much. I think streamers have run into this problem already.