Skip to content
Better HN
Top
Best
Ask
Show
New
Jobs
Search
⌘K
0 points
a_t48
2y ago
0 comments
Save
Share
Collision geometry is also generally triangles or other primitives.
0 comments
1 comments · 1 top-level
top
newest
oldest
andybak
2y ago
But only because we generally are starting with a mesh and creating a low-res collision mesh from that reuses existing tooling. Mesh colliders aren't terribly ideal. You need a lot of triangles. SDFs can be a better choice in some cases.
j
/
k
navigate · click thread line to collapse