Also re "lots of dependencies": This is kind of unavoidable in Rust because the stdlib is deliberately very lean, and focuses on basic data structures that are needed for interop (e.g. having common string types is important for different libraries to work together with each other) or not possible to implement without specific compiler support (e.g. marker traits or boxing). Contrast this with Go where the stdlib contains things like a full-fledged HTTP server and regex engine. It's easy to build things in Go with a rather short go.mod file, but only because the go.mod file does not show all the stdlib packages that you're using.