Are others upvoting this without confirming it works? Or is it working for others?
- Official documentation
- Official Source code
- Repositories on Github/other VCS solutions
- Blogs / Tutorials
Also, does it emphasize GDScript vs C# or is it intended to be impartial?
I have really been wanting to train one myself but haven't had the time to look into how these specific GPTs are trained
I asked it what the knowledge base provided consists of:
> Understood. My knowledge base consists of comprehensive and detailed documentation related to the Godot game engine. This includes, but is not limited to:
> 1. *General Overview and Features of Godot*: Information about the engine's capabilities, architecture, and general use cases. 2. *Programming in Godot*: Guidance on scripting, including GDScript, C#, and visual scripting. 3. *Scene and Node System*: Details on how Godot's scene and node architecture works. 4. *2D and 3D Development*: Specifics on creating and managing both 2D and 3D games. 5. *User Interface Design*: Information on designing UIs within the Godot engine. 6. *Animation and Sound*: Details on implementing animations and sound in games. 7. *Physics and Collisions*: Information on physics engines and collision detection. 8. *Optimization and Performance*: Best practices for optimizing game performance. 9. *Exporting and Publishing Games*: Steps and considerations for exporting games to various platforms.
> If your question relates to any of these areas or anything specific to the Godot engine, feel free to ask!
The main issue is it pretty hard to make it stop giving docs for v3. And since API changed (methods and node names) it often gives frustrating answers