The types of bugs were similar but the bug
count was entirely different. Typically on a 16K ROM you'd have two or three known bugs after the product was in the market for a while and maybe years later you'd find another one by re-reading the code and realizing that if you tweak things just so you can get the product to misbehave.
But you're not looking at near endless lists of known issues and 'wontfix' wasn't a thing back then.