I never got very far in "Papers, Please" and found the experience very stressful. For my wife though it was kind of an introduction to gaming. She saw me playing and thought it looked interesting. She ended up being immediately really good at the game and got kind of obsessed playing through it umpteen times. This lead to her getting into Overwatch (RIP) and many other games to a lesser extent.
A little device as a commemoration of this would be incredible.
The PCB is being updated for a new ultra low power MCU (vs the current ESP32).
The only online document is this brief clip where it appears a few seconds in the very beginning:
There’s no comfortable way to say, “at this ratio, fill as much of the page window as possible, and then scale the in-engine viewport so that we always show the same game area and same coordinate space. Just different sized graphics.”
You can kind of do it but you keep running into the fact that the engines want to work in a pixel space and you end up having to re-compensate for your zooming by rendering shapes, fonts, and other non-sprites at excessive resolutions.
Unfortunately I can’t get LCD, Please to run on my phone at all, which is another challenge: realizing actual browser and device compatibility.
I just want a really solid environment to ship very well-polished tiny games via browser so people don’t have to download and install anything. Ideally I’m not making users download 8MB of WASM as a wrapper around Unity or Godot (neither of which are all that reliable yet in a web context) Itch.io almost kind of sometimes gets us there.
Sorry, I’m not trying to complain. Just just really want this to work and I’ve tried so many times and keep giving up. Mini web gaming needs a killer engine, still.
The game is about how far you are willing to compromise your ethics to help yourself and your family escape oppression.
But if you want a long battery life handheld console, why not consider e papers? You could keep the original game experience of judging text+image. No need to restrict the random faces. But I'm not understanding the epaper pricings - this seems a viable option for a self made printed game with BOM 50$, but not a mass market consumer game for retail 10$