2015’s Bloodborn looks quite dated when you use the kind of mid range settings most gamers would at the time. We can’t see what 2023 titles look like on 2026+ hardware, but I think people looking back will notice a bigger gap than it currently seems like.
Tossing a low end graphics card into a new PC unlocks significantly better back catalog every time with the added benefit of having the most patched version at discounted prices.
If you don't buy DX12.2 capable hardware you don't get the DX12.2 features, it's really that simple. buying fermi or terascale or some other ancient hardware will always be cheaper, but studios aren't just going to not release games because someone is clinging to their 4870. and the situation is not different in kind when we're talking about DX12.0 to 12.2 transition instead of DX9 to DX11 or DX11 to DX12.
If you've upgraded to a current NVIDIA gpu in the last 5 years, or an AMD card in the last 2 years, you got the capability. And when you next upgrade, you'll get the capabilities on AMD too, unless you go out of your way to buy older cards without support, as many people did with DX12.2 (because reviewers lost their minds over Turing).
It is, again, super funny to look back at how uncontroversial this all used to be, when it was AMD who was ahead on DX feature support. Like yeah if you buy a DX11-focused card like Maxwell then your DX12 experience is going to be shit. Doctor it hurts when I do this.
https://www.youtube.com/watch?v=fqLea0QUW1k&t=176
https://www.youtube.com/watch?v=3qiQH29KAXg
Developers aren't going to not release games just because some people insist on running 10+ year upgrade cycles, or run esoteric hardware with some different tradeoffs because they don't want to pay for newer stuff. I literally don't understand why it's an issue or a confusing topic, other than people having a bit of a rough time with the realization that Turing wasn't a pointless waste of a generation after all.
Reviewers kinda did it dirty, you can argue that it was overpriced at first (2070 was still pretty good tho), but buying a used 1080 Ti instead of a 2070S to save $50 was a mistake, and buying a 2080 Ti for $950 was an outright bargain. There were plenty of deals that got shouted down in the whole "turing BAD!" tantrum from reviewers and gamers, and under the general lack of understanding that indeed the cost-trend aspect of moore's law was over and the price trend was gonna be upwards.
https://youtu.be/tu7pxJXBBn8?t=273
These sorts of videos are just shameful and utterly incorrect to look back on, and it's absurd to think it's the same Steve who made the above videos 2 years before. Nuclear reaction from tech media aside, almost everything tom's said in their article was correct and has come to pass, it's interesting to re-read the article with 5 years of hindsight. This is exactly the sort of "cost to buying outdated tech" that Steve mocks, and the people who followed Steve's "long-term value doesn't real, buy the older cheaper thing without DX12.2 support" will inevitably have to upgrade sooner as a result.
Pascal and Polaris have already received a lot of grace from developers, in the abstract it is crazy that tuning for 8-year-old cards is still such a significant aspect of gamedev today. But there will eventually be a point when Polaris and Pascal fall off, and then eventually can't even launch the game, just like older generations before them. And it seems like it's going to be a very rapid offramp over the next 2 years as studios move onto true current-gen titles and finally stop supporting base-tier PS4/XB1 hardware, because these cards are very very overdue for replacement.
The transition to upscaling being a standard part of the pipeline is going to be another of these "gamer moments" too. People are dead-set on it being "just to boost your framerate", but even if you go back to the original launch presentation, it was always framed as making it possible to run much more intensive effects than otherwise could be. Being behind on this part of the pipeline is problematic for AMD, because it is going to be more and more directly relevant to actual game performance and not just an optional extra. Rendering 4x as many raw pixels is going to throw off all the optimizations etc.
you are literally seeing the benefit from upgrading right now, mesh shaders increase performance and reduce VRAM utilization substantially.
the game has a non-mesh-shader fallback, but obviously in that case you don't get the performance or VRAM benefit. And then people get upset that it doesn't perform well... but somehow don't make the obvious connection there.
people basically decide a priori that it doesn't have any performance benefits and then discard any evidence to the contrary, it can't be a performance benefit, the legacy pathway is just unoptimized!
they used up all the ~~glue~~ optimization, on purpose!
And yet, games were able to get on just fine without them for decades. Remedy's previous games worked just fine without them!
What's so special about this one that suddenly prevents it from running acceptably without it? Would anything of value have been lost if they had just reused the Control engine?
I dunno dude, which pebble is responsible for the avalanche? Graphics standards move forward, why wouldn’t you have coded it in DX9 instead of DX11?
Also Alan Wake 1 came out in like 2008 or something, why would we literally want to be stuck in 2008 level graphics forever?