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speps
2y ago
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It was probably similar to UE5's Nanite, definitely possible 10 years ago with custom tech and very constrained assets.
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HellDunkel
2y ago
Definitly not. It was just a sparse voxel engine with model instancing. Didn‘t go anywhere and for good reason. Nanite does build on some very advanced and creative poly reduction tech and adds streaming to take it to the next level.
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