Probably to work around a usb(lightning is usb2 based right?) link not fast enough to keep up with the phone graphics. However, I note that there are usb graphics card descriptors[1] and I assume usb graphics cards, that is, graphics over the normal usb data pins, not a display port pass through. These descriptors are what I would naively assume a usb to hdmi "adaptor" to be, a usb graphics card.
I am finding it hard to hunt down low level information on how these "adaptors" work. Does anyone know what type descriptors they use? and what a iphone does if you plug one in(I am assuming the lightning to usb physical connector is trivial)
https://www.usb.org/defined-class-codes#anchor_BaseClass13h
update: I found these reverse engineering documents on synaptics displaylink chips. They appear to be a popular manufacturer of such dongles. And it looks like compression is needed there as well.
https://github.com/floe/tubecable/tree/master/doc