If you're an engineer, physics are always there to smack you in the face. As a result, engineers collect sets of things that physics seem to be fine with and reuse them. If engineering were programming, a woodpecker in Central Park would bring down the Eiffel Tower.
Programming is not physical. It is generally bound by Turing completeness, the halting problem, 2 generals problem, and the like, but most developers don't even write code on that level. That leaves them with an infinite number of ways to solve problems with the real limiting factor often being the humans instead of the fundamental limits. If you use 5 different design patterns in 5 different frameworks, they all still work, so now you must decide (based on ever-changing factors) which one is actually the best.
Complicating this is the issue that not all people were taught the same or think the same way either, so an approach that makes sense to some people might not make sense to other people. The extremes here based on education and what you learned first are massive even when there are objectively better answers too. An entire generation of devs either retired or died rather than move from assembly to Fortran or C. That generation retired or died rather than move to OOP and the OOP people are retiring/dying rather than moving on to more functional approaches to programming.