Also, having used both Boo back in the day and GDScript in Godot more recently, I'd say that one big difference between the two is that Boo was really bad, and GDScript is actually pretty good.
Unity got a stigma for delivering half baked features and dropping support for existing features without a replacement. The epitome of this was where in Netcode, where I believe they had no officially supported solution despite the engine having 2 different packages which were both half-baked, all while the DOTS variant was far from release.