So in the same situation where you lambast mobile games for not meeting profitability, you admit you've worked on games that would've fallen into that same situation.
And despite your belief that you were not dependent on any sort of intermediary platform I believe many games on that platform including Gold Miner were made using Adobe Flash, so you were in fact using a platform that could've been nickel and dimed just as much as Unity is now. Except you had the advantage of those games being made at the advent of the internet before rent seeking companies clawed their way into the middle.
The fact that you've been spreading misinformation or being downright disingenuous about many of the points you've been making makes me believe that many of your points are false.