I'm not that interested in self-promotion here as I am in getting more activity on Rust graphics development. I think the Rust core graphics ecosystem needs about five good graphics people for a year to get unstuck. Rust is a good language for this sort of thing, but you've got to have reliable heavy machinery down in the graphics engine room.
Until that exists, nobody can bet a project with a schedule and a budget on Rust. The only successful commercial high-detail game title I know of that uses Rust is a sailing race simulator. They simply linked directly to "good old DX11" (Microsoft Direct-X 11) and wrote the game logic in Rust. Bypassed Rust's own 3D ecosystems completely.