> I know something you don't (the ability to create your own array DSL gives you none of the advantages of a particular array DSL developed over decades of hard work)
I don't see how this has anything to do with golang.
>you know something I don't
That go is missing sum types?
> Go's popular because it got stuff right that other languages in the space like Dart and Swift missed.
The only advantage I see are implementation specific and not language specific. Go has a better ecosystem, it's cross platform, it has extremely fast compilation times. The language itself is independent of these factors. You haven't mentioned any specific advantage by golang as a language here which is my main gripe with it as of now. But if you meant the implementation specific stuff than I agree with you, those are big advantages. It's one of the reasons why a language like python hasn't fully taken over... if python had the speed of C then it would likely even replace go.
Because of this I'm going to have to assume you agree with me. Go from a language design viewpoint is fundamentally broken. You clearly still like it, but you also clearly can't articulate specific reasons as to why. I mean this is normal, if you like something for really long and you learn that you've liked something flawed for years you're not going to flip around in seconds.
Anyway I think Go only appears fundamentally broken. There must be someone who knows why Rob Pike made these choices to leave our really fundamental primitives when designing go. I don't see why yet, and even though you're a supporter of go you haven't clearly elucidated why either.
I'm still waiting on the reasoning why Rob decided to leave out sum types and make go routines a first class feature when the concept of green threads are easily created as library sub rountines. Not being snarky here. I think this reasoning exists, we just don't see it yet. Perhaps someone else does?