Now if we can just get a clone of Borland C++/TASM/Profiler/Debugger on 6502. >:-)
I spoke too soon, an HNer probably wrote it already in Rust.
Edit: Wikipedia just made the connection in my mind that many 1978-1990-era consumer computing and gaming things were all "6800 lite".
- Acorn Atom, Electron
- Apple I, II, IIe
- Atari 2600, 5200, 7800, 800, Lynx
- Baby! 1
- BBC Master, Micro
- Commodore PET, VIC-20, 64 (C-64), 128
- Nintendo Entertainment System (NES) / Family Computer (Famicom) (JP)
- Ohio Scientific Challenger 4P
- Orao
- Oric-1
- Oric Atmos
- TurboGrafx-16 ! :D
- Bender's brain ;)
Btw, here's a 100 MHz 65C02 compatible. https://hackaday.com/2021/10/15/heres-a-100-mhz-pin-compatib...
I'm still navigating the github repo and didn't find any specific readme/makefile. Perhaps I missed something...
Also most likely fpc src/mp.pas takes care of compiling everything.
https://raw.githubusercontent.com/tebe6502/Mad-Pascal/master...
wc mp.pas
52411 186123 1638175 mp.pas
I see references to cc65—hopefully this is not needed. Perhaps, it uses features from the macro assembler ca65.And fpc src/mp.pas produced some errors. Oh well. Gotta check at weekend.
The Polish continued to buy 8-bit XE's when the rest of the first world was moving to 16-bit in the early 90s (68000, 286). They weren't missing out on much in my opinion; I think 16-bit for both computing and consoles didn't add much. Once the 386sx arrived it made the PC truly affordable and capable; the software system was still 16-bit DOS/Win3, and these PC's were ready and waiting for 32-bit software, which with the birth of Linux and BSD catapulted the PC into the true computing age.