> More hypothetically, I would also expect that a world in which people spend a lot of time with screens strapped to their head, consuming an infinite stream of entertainment provided by generative AI, is not going to produce higher GDP.
Yeah, I think this dovetails with the idea that IT may be satisfying preference allocations without increasing overall production. Watching 10 movies a month on a streaming service adds much less to the GDP than going to the cinema 10x, but if the selection is better it might satisfy you more. Economists sometimes attempt to measure this with "utility adjustments" which recognize increasing quality in the same goods, but it's very hard for those adjustments to account for the hidden preferences of the consumers as opposed to objective qualities of a good or service.
Information goods like social media and streaming, financial services like pay-me-later, and conveniences like next-day delivery are all examples of activities that might suit preferences without showing up in GDP. They also may enable distraction, waste, reclusiveness and impulsiveness in ways we'd like to avoid as a society. At the same time they might also help some people feel more included and less lonely or trapped by circumstance.