Having said that, it's a great first-person account of what real combat is like, at least for this one guy. I am concerned the effect on HN discussion will be negative. Hopefully I'm wrong.
The United States made a huge mistake in moving to an all-volunteer army in the 1970s. With a draft and mandatory conscription, everybody had the common experience of serving and perhaps doing really bad things in the line of duty. As it is now, the vast majority of civilians have absolutely no idea what military service is like, as the author points out.
In this lack of context everybody becomes really impressionable. Not only can the military manipulate public opinion through selective release of information, other soldiers like this one can also. When the majority of people don't have context, they'll believe anything.
This is why you couldn't get away with writing a really negative article about WWII right after the war. It wasn't that somehow the war wasn't terribly horrible, it was that the average Joe reading it would immediately say something like "yeah, but that's not the way it was for most people" or "you think that's bad? I remember when..."
We don't have that kind of audience now. Once again, as the author points out, most of the readers only know cartoon violence and have never even hunted an animal. So people are left substituting other experiences and trying to draw rough analogies. The one thing I know for sure is that different people in different units can have vastly different impressions of a conflict. In my mind, this article would have been better with less "I'm the sane one and the other soldiers are crazy" and more "Here's another view"
I would also note that it has become fashionable for authors to say they have all sorts of combat experience when they don't. I'm sure this author isn't one of those people, but I've learned over time to be suspicious of people who wear the grisly warrior mantle as a way to get around my critical thinking skills. This area is just really difficult to discuss, especially when it's about an ongoing operation.
War is part of society? To barbaric ones maybe. Civilized societies don't settle disputes by mass murder.
> If society tells you to go kill somebody and you do, you can't be a sociopath.
Are you kidding me? Society can't tell a person to go kill somebody. A person tells another person to kill somebody. It is this absurd respect for authority that makes these wars possible, combined with a lack of personal accountability. Didn't we learn the lesson of the second World War?
> The United States made a huge mistake in moving to an all-volunteer army in the 1970s [...] As it is now, the vast majority of civilians have absolutely no idea what military service is like, as the author points out.
That was the entire point of ending conscription! Vietnam became a huge PR nightmare because average kids from middle class families had to fight in it. That's why it got constant media attention. That's why people protested in the streets. The people don't mind war as long as it doesn't affect them personally, and poor people have no say anyway. So now poor kids with few options are recruited into the military. Problem solved.
It's quite the opposite -- only civilized societies can have the kind of logistics, range, military culture, ability to support the warrior class (or standing armies), and numbers to engage in organized warfare. Conflicts between small bands of foragers can hardly be even called war.
Not to mention mass murder which absolutely requires the kind of discipline, organization and leadership only a very cohesive and civilized society can provide. It just doesn't happen outside of civilization, no one has the means, or could benefit from it. Anything of the scale of holocaust is only possible in a highly industrialized country.
> So now poor kids with few options are recruited into the military. Problem solved.
Actually, poor kids seem to be enlisting at lower rates (relatively) to richer kids:
> Enlisted recruits in 2006 and 2007 came primarily from middle-class and upper-middle-class backgrounds. Low-income neighborhoods were underrepresented among enlisted troops, while middle-class and high-income neighborhoods were overrepresented.
This and much more on the topic: http://www.heritage.org/research/reports/2008/08/who-serves-...
And conflating war with mass murder is a tenuous argument. Was it mass murder when HMS Conqueror torpedoed the Belgrano in the Falklands killing 323?
How about all the deaths resulting from NATO interceding in the Libyan civil war? Or during the Kosovo/Serbian confict?
And that's just recent history. In Vietnam, you had Australia, France, and the US fighting a ruthless war. Are they all uncivilized?
Careful when you sling epithets at countries; most have a history of engaging in this barbarism you deplore.
And if you think that "we're all past that now," you need to do some reading of pre-WW1 literature and news. The idea tha t the Continent would engage in some of the most ruthless fighting was inconceivable. After all, it was a "civilized" time.
One of my childhood bullies - let's call him Tom - is most definitely a sociopath, and he joined the marines, along with his two brothers who are not unlike him. All three of these guys have been violent for as long as I've known them. During middle school and high school (and the couple years after where he happened to live in the same city as my university), he would pick fights with anyone and everyone for the dumbest reasons. I think he did it just to do it. Oddly enough, despite all the bullying and "shittalk" towards me over the years, he never fought me - although we did come close a couple of times but I just laughed at his stupidity and that was that. One of the last "conversations" I had with Tom was shortly before he went off to boot camp (or whatever you want to call it) and I asked him why he was going; he explained that he had nothing else better to do so he might as well go kill some people. He said those exact words, and he was dead serious.
If you're wondering why I didn't avoid the guy like the plague, it's because he and I had a lot of the same friends and he would always throw parties as his house to which my friends would invite me. Despite Tom's overly violent behavior, he was always very popular with the ladies, and most people really liked him. This is the same guy who posts pictures of himself on facebook cutting off the heads of goats in his marine gear. My theory is that because of his aggressive behavior (and using it to "dominate" others), people perceived him as an alpha male. Can I get a second opinion on this? Because so many people liking such a violent sociopath has always bothered and confused me.
Back on topic though... while Tom and his brothers are an example of some confirmation of the article's statements, as far as marines (or army, navy, etc.) go, for every Tom I've known, I've also known at least a few very easy-going men. So the author is partially right but his argument is flawed. Violent sociopaths without education probably do gravitate towards the military and war, but the statistics have got to be way off - not nearly 80% - but that's just from the small sample set of my experiences.
I think it's pretty much what you state, but less evo-psych than being an alpha male. Someone who is a sociopath doesn't really care too much about others most of the time, hence they can be extremely confident individuals in certain circumstances. Confidence is a major factor in social success.
My life is my own to live. It's not your right to dispose of it. The draft is a massive violation of individual rights.
If a nation cannot get enough paid volunteers to fight a war, that war is simply not worth fighting.
In my view, mandatory conscription is one of those first-class evils that we need to dismiss as a society---like genocide, slavery, and denying women the right to vote.
My father was drafted to Vietnam, and although he survived the war, I think it damaged him badly and in turn damaged me.
So please consider whether you really want to advocate the draft.
When you have to draft chunks of your population in order to conduct warfare, public opinion is very much against you if your cause is not 'just'.
"If a nation cannot get enough paid volunteers to fight a war, that war is simply not worth fighting."
The flaw here is that there are always going to be people available to fight for a chance at gold. Additionally, and even more troubling for the United States, we are increasingly reliant on machines to do this work for us--there is increasingly no meaningful connection between the citizenry and the hawkish body politic.
If we do not have drafts, nor the possibility of drafts, then we find ourselves in a position where either:
1. We do not fight, for war is not worth fighting.
2. We continue to fight, and find ways of reducing the human requirement even further than it is already.
(2) is much more likely, given the history of man and the way our tech is evolving.
At best, this implies that one day we'll have robots blowing up other robots, all made by autonomous factories--this is merely a farcical misallocation of resources.
At anything less than best, this implies that we'll have robots blowing up lots of civilians or other troops. It doesn't matter whether the lives lost are ours or not, it matters only that things are worse off.
I'd suggest that the United States solely use draftees, and that we pursue national policies that don't require us to deploy widely to hostile areas.
I think there is social value to having some well-behaved sociopaths on your team (ie, the Jayne Cobb archetype).
But certain jobs/roles will absolutely self-select in favor of violent individuals with little empathy (and if you're not one already, the military, and to a lesser extent the police, are happy to turn you into one). This obviously isn't true of most military personnel, but there is a tendency, and the outliers on that bell curve will be ugly indeed.
I'm realistic enough to know that war isn't going to just go away, and in some situations is a necessary evil. But I would happy enough if we could just stop exalting war as inherently glorious, and instead viewed it as the utter horror that it is, only to be employed at the utmost necessity.
> The United States made a huge mistake in moving to an all-volunteer army in the 1970s.
I actually think I agree with the logic here. Forced conscription was part of the reason for public opposition to Vietnam; the opposition to Iraq would have come quicker and stronger if the costs and realities were more uniformly distributed.
The opposition to the war was pretty quick already, coming at least three months before the invasion began.
http://www.nytimes.com/2002/12/11/us/threats-responses-disse...
http://query.nytimes.com/search/query?query=iraq+war+protest...
Geeze Louise. I don't think flagging, on this site, is meant as a downvote for articles where you disagree with some terms' definitions.
>The United States made a huge mistake in moving to an all-volunteer army in the 1970s. With a draft and mandatory conscription, everybody had the common experience of serving and perhaps doing really bad things in the line of duty.
Are you seriously proposing that, instead of sending in a few thousand well trained guys who can do the job, it's preferable to send a few million who can barely fire a rifle - just because it may make for effective anti-war propaganda? If you are truly serious, you should at least know that it doesn't work. Only Vietnam turned a significant proportion of its veterans into anti-war activists. Korea, the World Wars and the Civil War had no such effect.
It's illegal for a soldier to even tell a reporter how they feel about the war, whereas the military has a propaganda budget of several tens of billions of dollars per year to control what gets shown on TV, in movies, in newspapers, etc. Yes, a retired soldier could theoretically spin something, but in reality they have basically 0 percent control over the way that war is portrayed and sold to society.
That doesn't make sense. If society asked for volunteers to torture someone, the first to step up would very likely be a sociopath.
I usually like most of your contributions, but reasoning like this bugs me. "Society" in your reasoning is being treated something like a mathematical set. Society isn't so cleanly defined. Even for that, one could still have psychopathic tendencies, be told to by society to go and kill, but go and kill for completely disparate, possibly psychopathic reasons.
We set up a system where society approves of the use of lethal force. (In fact, many believe the true defining characteristic of a government is the monopoly in the use of force) People are instructed by this system to go kill people.
As long as that's all the information we have, there's nothing to indicate that these people care nothing about societal norms. In fact, they might actually be less sociopathic than those who do not serve. The only thing we'rd offered is descriptions of the cavalier attitude they have towards death, but, yet again, this is not an indicator of being a sociopath. Perhaps a callous and heartless person. Perhaps a crazy person. Perhaps as you point out they may actually be sociopaths. But nothing in this article tells us one way or another. Instead we're presented with these experiences as being the "true" nature of the entire conflict, and then the brutal and crass attitudes observed as being indicative of some sort of psychiatric disorder. That's just a little too much wringing of the hands and over-reaching for my comfort.
There is a premise here: going off and sneaking through the high grass to kill somebody in a brutal and bloody fashion without remorse is indicative of a psychiatric disorder. I'd like to explore that idea. But this article doesn't go there. Instead it's trying to be a "yeah, well this is how it really is, kid." and all I'm saying is to take such stories -- no matter what their slant -- with a gain of salt.
If it makes you feel any better, if the author had written the same tough-guy-been-there story with the soldiers all acting like boy scouts I would feel the same way. The only difference is that there would be plenty of folks willing to take that apart for me, so no comment would be needed.
...what? I'm at a loss for words on this one. Just because society - a large, faceless group prone to rallying around propaganda and emotional bandwagons - embraces a cause, doesn't mean it's acceptable by default to kill in the name of that cause.
And it certainly doesn't mean you're not a sociopath.
I have no problem with the notion that our society is sociopathic or at least on a fast pace towards it.
The last time there was coerced/forced military service in the US, many people here were not alive. Imagine how the disproportionately-libertarian leaning crowd in places like HN would react to being compelled to serve in the military.
That's exactly the point. It is almost certain we would have fewer wars, and they would be shorter.
And claiming that a society made you do something and therefore you can't be called sociopath for doing it is not exactly the soundest excuse, because you can ultimately blame everything on the society.
The best analysis I've seen about the combatant are the works of LCol. Grossman. On Combat and On Killing are outstanding pieces of work that say pretty much the exact opposite of W here.
This might be because W is an intelligent Brit who enlisted as a private solider.
Grossman is an intelligent American who accepted a commission.
Different experiences, different cultures.
Adrenaline may make you super strong, but it also makes you blind, deaf, and destroys fine motor skills like marksmanship and bladder control.
So, if society tells you to stone a woman since she committed adultery, you would do so?
In this article, his ridiculous claim was simply his personal opinion about the psychological state of the average soldier, so I find it pretty likely that he was actually a soldier, even though his opinion is clearly wrong.
When you vote, you are exercising political authority. You are using force. And force, my friends, is violence, the supreme authority from which all other authority derives. Whether it is exerted by ten or ten billion, political authority is violence by degree. The people we call "citizens" have earned the right to wield it. Naked force has settled more issues in history than any other factor. The contrary opinion "violence never solves anything" is wishful thinking at its worst. People who forget that always pay. They pay with their lives and their freedom.
- Lieutenant Jean Rasczak
After I EASd I realized that a _lot_ of perfectly normal behavior in the service is downright _weird_ in the civilian world.
It was perfectly normal to make my rack (bed), tuck those hospital corners in, get the folds just so ... then sleep on top of the made bed, wrapped in a poncho liner or a comforter from the PX.
Because you save time and hassle in the morning. Toss the blanket in the wall-locker, tighten up the green wool blanket and you're good to go.
A perfectly normal adaptation to circumstances.
As with sleeping on top of the covers, so goes a lot of behavior that civilians would (do) label sociopathic: laughing at grisly crap. Gallows humor. A cynical narrow view of the world. And so on.
You'd be mentally defective to NOT adapt to those circumstances.
Me .. I think about some of the stuff I thought was funny, some of the things I did when I was 20, and I'm appalled. I've got my funny sea stories - other things I don't talk about. Or think about, much.
This is part of the brilliance of the military: they mostly use young people who are still maturing and often don't know any better and brainwash them in to doing their bidding. Older, more experienced people are not so easily used.
I have a feeling if humans were physically feeble and infirm for their first 25 or 30 years and became fit and healthy afterwards, we'd have a lot less war.
There are definitely a disproportionate amount of people who return from war with psychological issues, but sociopaths are pretty rare. Many people who have been in combat have a difficult time relating to the rest of the world, but it doesn't make them psychopaths.
There are probably a few people who choose to become military contractors because they are sick individuals that enjoy killing their fellow man, but I suspect that the majority of the people who go that route do so because they leave the military without any marketable skills and find it hard to pass up the six-figure incomes that are offered to military contractors in Afghanistan and Iraq.
Just to clarify a bit, I don't disagree with his assessment of the video game / movie industry, just his statements about soldiers being sadistic killing machines without a sense of morality.
'Sociopath' has become unfortunately loaded word. I certainly don't think of a serial killer or sadist when I see that term, but rather someone who is emotionally and socially detached from their surroundings, out of ongoing necessity as much as anything else. It's callous indifference as opposed to cruelty, just as people who work on industrial farms and in slaughterhouses are acclimatized to their rather unpleasant jobs, as opposed to hating animals or glorifying in their suffering. The sociopathy described here is the mindset of 'nothing personal/just business' taken to its logical conclusion: one might say that the US has a comparative economic advantage in the projection of military power, this military contractor is essentially one of many service workers to whom we (as society) have outsourced some of our morally unpleasant tasks.
That documentary also stated that modern military training tries to get rid of the former, and to shape more people to behave similar to the latter 10%, and is fairly successful at it (as measured by the fraction of soldiers willing to actually aim at the enemy)
So yes, there probably is something different about you. Whether to call that wrong, I don't know.
I googled for some reference on this. I havent read it, but I think http://www.amazon.com/exec/obidos/ASIN/0316330116/warcatslai... is relevant reading on this subject.
His numbers are off because his "80%" of sociopaths are more like 2% according to real studies. The rest more than likely are dealing with managing their own PTSD symptoms.
We constantly made decisions that increased the risk to ourselves while trying to minimize the risk to civilians. That is not a mindset of a sociopath.
Noun:
A feeling of guilt or moral scruple that follows the doing of something bad: "spend the money without compunction". A pricking of the conscience.
We do it for real, time and time again, with no other motivation but pay, leave, and the chance to brutalise whomever we deem the “enemy”.
scary.
People don't sign up for the military because they really think it's sweet and fitting to die for one's country, they sign up for the military because it's how they get into college or out of their shitty 2000 person town.
I dated a girl who served, one day when I was ranting about recruiters working high schools and the unfairness of being recruited after exposure to 12 years government hype, and she said to me "You know, the army is what got me out of <podunk town>"
The problem is that leadership isn't a consistent action. Very capable and honest leaders can be sullied by PTSD (one symptom of which is lack of empathy) given enough combat experience.
However the degree this affects a unit, and the starting point, is primarily due to the leader. Especially in combat units.
"That's pretty realistic. Do they have a level where you have to go knock on somebody's door and tell them their son was killed in a training exercise?"
That said, I feel like this article, like the censors, gives video games much too much credit. Glorification of violence is everywhere in our culture and fiction; I'd imagine at least 95% of gamers understand intuitively that the games they play bear very slight likeness at best to the reality of war (although probably more in the sense that they might be killed themselves rather than that they might kill others.)
After all, one of the things (multiplayer) video games do teach you is that combat is seriously dangerous. Pop out of cover for one second and you can get shot in the head, bam, you're dead. In a game, that means respawning; nobody seriously believes that's how it works in real life. In that sense, I have to think that these games, as unrealistic as they are, are still the most realistic fictional depiction of war you can experience-- and the lessons you learn are much more valuable than those of, say, comic books.
Which is not to say that we don't have a bit of a violence problem in our culture (though I'm on the side of Steven Pinker in thinking that our violence problem is probably better than it ever has been). But the problem is not the kids running around playing cops and robbers. The problem is the kids who never properly learn the distinction between playing and hitting-- and worst of all, those who learn it by the maxim that "If you hit your brother, I'll hit you even harder."
That's what we should be talking about.
Fighting games are incredibly realistic and advanced.
Games like Battlefield, with the right mix of realism and "fun", are the greatest possible war propaganda instruments ever created.
The "Department of Defense" and other agencies have too many smart people working in them and too much recruiting pressure not to be funneling money into these "video game" projects.
Iran is specifically depicted in Battlefield 3. This isn't an accident, whether it was simply the fact that video game designers knew that Iran has been a coming target for years or they were given instructions.
War propaganda is a real part of contemporary American media and video games. Its not something that happened in the 1940s and 1950s and then stopped as soon as color television arrived.
Our media is saturated with violence, but this isn't unexpected. http://en.wikipedia.org/wiki/List_of_countries_by_military_e... We are constantly at war.
We are at war right now. There is a large multi-decade (multi-century depending on how you look at it) military campaign going on in the middle east and its surrounds that most people are completely unaware of because of how powerful the grip of the propagandists is on American media.
Take a look at this map, and think back to all of the lies we have been told about the wars in Iraq, Afghanistan, and everywhere else.
http://www.zeemaps.com/326199 Afghanistan, Iran, Iraq, Egypt, Libya, Syria. All of these countries just happen to be adjacent to eachother.
We are told that these are all noble missions, vital emergencies involving "weapons of mass destruction", or glorious democratic revolutions, and led to believe that each is basically a separate case.
The order of the invasions and other deployments across these countries and regions continues to be tactical. The motivations are many -- territory, resource control, money control. The lies told to justify the next step, in each case, are not very material to the actual overall mission objectives.
Afghanistan -- a foothold, limited resistance, and it was key to restore the heroin funds used to back intelligence/covert operations and establishment bank accounts.
Iraq -- A key battle, money control, resource control. Made an Iran sandwich.
Eqypt / Libya
February 21, 1987
Early last year, President Reagan approved a secret directive under which United States military forces would support Egypt in the event of a ''pre-emptive'' attack on Libya...
...In March 1986, the semiofficial Egyptian newspaper Al Ahram said Cairo had rejected three requests from American delegations for joint military action against Libya...
...But several Administration officials who support President Reagan's policy on Libya insisted today that the meeting with President Mubarak and the subsequent planning were not an attempt to press Cairo to invade.
http://www.nytimes.com/1987/02/21/world/egypt-us-plan-to-rai...
In April 2011, Mubarak was removed from power by a "democratic uprising" and by July rumors circulated that he was "in a coma".
Also in July 2011, "Libya Rebels" get formal backing by the United States and $30 billion. Within a relatively short period of time Qaddafi was killed.
http://www.nytimes.com/2011/07/16/world/africa/16libya.html?...
Syria -- A key strategic ally of Iran, tactical position.
http://www.youtube.com/watch?v=Q7GVSx7yMaA Battlefield 3 Launch Trailer illustrating storyline in which noble American fighters rescue one of their own from "Iranian terrorists" while searching for "the nuke". Players are to act out exactly the myth presented by the propaganda on other popular media.
If you think video games are anything more than a sideshow to this, you're delusional.
Example of a popular computer game developed by the US Army as a recruitment tool:
http://static.ddmcdn.com/gif/reaper-3.jpg
I've heard that you get pretty bad platform lock-in if you only want to join it for that game though.
It reminds me of a piece on NPR about family members of the victims of homicide. One person pointed out that it's common fun to host "murder mystery parties" but nobody would ever think of hosting a "rape mystery party". Similarly Grand Theft Auto is fine, but Rapelay is highly controversial. Obviously part of the reason we're less sensitive to some types of violence is because we have less violence (I think many people have a friend that was raped, but very few have a friend who was murdered). However, even if this detachment comes from an increase in non-violence there are still effects of increasingly conflating violence with entertainment.
That's the essence of Pinker's point-- the more aware we become of each individual death, the less violent we become, but the more violent we feel. Violent video games are probably the pinnacle of expression of that: our culture is so safe and so risk averse that we become upset by 100% fictional violence which hurts literally no one.
And I feel the comparison between murder and rape is pretty much invalid, for the reason you state. We do have a very serious rape problem, and again, it is obviously not because of all the rape video games out there, or glorification of rape in our culture. It's because real men do not learn to respect real women in the real world.
Again, that's what we should be talking about.
Maybe things have changed, game wise. I can't say whether that means anything though.
Maybe the "closest" we can make CoD and other FPS to REAL war is ... make the first person die permanently and render the software useless after a fatal hit. Once & only once.
The loss of $39 for the video game should teach em fine.
Sociopaths?
That's all these games are. If you seriously can't understand how normal, empathic people could enjoy playing pretend, then you, not they, are the one who has difficulty distinguishing reality from fiction.
Have you ever read a fantasy/sci-fi/historical novel where a conflict took place and people died? It's still the same thing.
Did you ever read comic books or watch loony tunes? Both are full of violence.
Aggressive behavior is sadly just a consequence of being a member of the animal kingdom. However, we are gifted with an intelligence that allows us to understand that violence is not a favorable attribute in any society, so we developed artificial outlets for our aggressive tendencies in the form of video games, movies, music, comic books, sports, and even literature. There isn't anything unhealthy about playing a violent video game. I suspect if someone did create the game that was described in the article, that most people who currently enjoy violent games wouldn't enjoy playing it, which incidentally happens to be the author's point.
After the housing crisis in the US, do you still play Monopoly? How can you without sympathizing with all those people who got foreclosed on while the banking fatcats got rich?
The tight feedback loops of videogames make us examine them more closely, but, truly, games have always done this.
All that said, I don't enjoy CoD and the like because I'm not a FPS kind of guy, and I don't like the glamorization of war. But I had a lot of fun playing Warhammer 40k for a short time after college, so... does that make me a sociopath?
I find the source of most of the fun is the initial hit of adrenaline that lasts for about 10 minutes when playing multiplayer. It gets pretty old after that so I rarely play them. I have a large stack of shrinkwrapped freebies including war fps that I haven't yet touched dating back to 2009. Usually I just give them away.
I prefer the fps games where complete suspension of disbelief is required like the Dooms/Quakes. First time I played that and I raised the flashlight to see that I was about to get mauled I almost wet myself. No empathy required as it is so clearly not real. I however start to feel guilty about leading units in Civ to die. I empathize with you. :P
Edit: Since this is getting downvoted I'll add another bit to clarify. Games that simulate anything are still pretty simple and if you don't bring your imagination to supplement the experience, it gets pretty boring pretty quickly. I find it more fun to play who I am than to go with the assumed pigeonhole for success.
There is no honor, no right way to fight and nothing good comes out of it except you surviving.
It's nothing like video games - martial arts won't help (well, beyond helping keep you in shape), a bullet will kill you in a horrible, slow way (dying instantly means you're lucky) or leave you with a disability for life, a simple knife slash will leave you in a hospital for a long time and a simple hit with fist can dislocate your jaw, which is really terrible (you can't eat, can't speak, your face is swollen, you drool all the time).
Sadly, kids don't seem to understand, and most people laugh when I tell them the best strategy is RRF - Reason (give them the wallet, try to solve it with words), Run (as fast as you can and don't look back), Fight (only if all else fails, and fight as if your life depends on it)...
This is patently false and completely ridiculous. Someone who is trained to take and give a hit will always have a significantly better chance in a fight.
The winner is most often the person more inclined to inflict damage on the other combatant. The idea that you are worried about hitting and being hit means you are still operating in some sort of a rules-based sphere. This is why martial-arts isn't really taught to soldiers beyond a few "look how you can do this" training sessions.
The ultimate combatant is the person that sees the weapon within arms reach that will end the fight - permanently. Most people never achieve this level of death dealing, because it's a really, really abnormal way to operate.
Fighting is about winning but survival is about... surviving, and anything goes. Survival is dirty, in the sense that if you think it's going to be a fight you will only realize he had a knife when the damn thing is already between your ribs or whichever side you momentarily forgot to leave less protected. Survival is something where you will get injured, bleeding and body parts disjoint very quickly; most often both of you do, and running like hell is often the best way to survive: in a war that might not always be an option, though.
Of course, that is, assuming it started as a one-on-one situation and ended as one, too.
And you'd be surprised at how many hits a fat, untrained drunk man can take and dish out, especially once adrenaline kicks in...
All the judo skills in the world aren't going to help you when a guy 100 meters away tears a plate-sized hole in your back with Mr. 5.56.
Have a bad guy escape through some civilians, you shoot after him. Then after coming closer find a parent/child dead with another child screaming over his/her family's body.
That would be a scene that makes people remember what war really is. But war games are not about war. They are about shooting things and feeling justified about it.
Many games have innocent bystanders, and there is a spectrum of consequence, from none (GTA), to inconvenience (Oblivion), to an instant game-over (Ghost Recon). In any case, I've never felt bad, since it's just a game.
Can a game elevate the characters to a point where you feel, even for a moment, real loss? I don't think it's very easy, if even possible.
I found Operation Flashpoint to be quite enjoyable.
I know I'm supposed to laud infantrymen as brave and patriotic (which is why I'd never voice this in public), but frankly..nearly every frontline veteran I've ever met seems like an uneducated, violent and scary thug. I know that's basically what you have to be to fight on the frontlines, but the disparity between public opinion and reality is shocking.
I never went to war, but I was a rifleman in the Marines, spent eight years there.
One thing I've noticed about me, and other guys like me, is that you'd never know on first acquaintance that I was a Marine. Commonly heard: But you don't look/act like a Marine!
I suspect you've met more so-called 'frontline veterans' than you think.
I am not an academic any more than M or his psychologist. It's important to include the psychologist that asserts violent personality disorder outside of the DSM.
There are a lot of guys like M floating around special operations (the community) but perhaps many of you do not understand the community. The special operations umbrella is pretty large depending on how you classify. To simplify, there are several degrees (tiers) divided by purpose and specialization. The degrees might look like a pyramid if you represented them by the number of soldiers in each. M would be near the bottom of a special operations pyramid, meaning he's a highly proficient infantryman, probably supporting a higher unit. A good guess for M would be Ranger Battalion. He mentions Special Forces (Green Beret), which is at least branch consistent.
M wouldn't make it at a higher level of the community. The community would correct the matter if he did. In special operations, psych evaluations are routine. There are evaluations for aptitude and there are evaluations for disposition. If you are a sociopath by clinical standards, you will not climb the pyramid. You will be told that this is why you were denied ascension. At lower levels of the pyramid, a clever man can influence the evaluation but not considerably so. At higher levels, the evaluations are much harder to 'game' because they are conducted over time in a range of dynamic scenarios. The higher tiers need a pool of exceptional candidates to use as a baseline. In a class of elite SOF operators, the higher tiers are looking for standouts. Those standouts are further evaluated. M never made it that far, which is why he thinks there are no heroes. I'll only discuss the lower tier to address M's depiction. It differs considerably at higher tiers.
One of the many problems with M's depiction is the misrepresentation of the community. An FNG is much more common in a line unit than in a proper special operations element (furthering my suspicion that M came from a support element). There are no FNGs in the community. Each SOF operator, regardless the branch, spent 18-24 months in a pipeline training specifically for special operations costing the government more than $1 million per candidate. If they complete the training, they go to a team a 'cherry'. They need real world experience as an operator and they need advanced training beyond their generalized training. This does not mean walking point in a mine field. This means developing the training plans for the rest of the team, coordinating cross training with the senior members, and accounting for equipment. The entire experience prepares the cherry for the demands of sustained operations far from the flag pole (built up bases) during a deployment. The cherry is one of maybe 15 men who are going to be fending for themselves throughout the deployment.
The sensation is nothing like sex but your first fire fight is a lot like losing your virginity. You'll always remember. The adrenaline dumps. Your senses heighten and you become acutely aware of your 'anchors'. Cheek, pad of your trigger finger, your shoulder pocket (where your long gun is firmly tucked) or maybe your elbows. Whatever your problem points were during exercises. Between engagements are lulls, mag changes. You move. You communicate. You decisively engage yet you hardly think. Hours go by before the engagement is over. You feel exhilaration. Consider the state you are in emotionally, chemically. And at this moment you have your first coherent thought in hours. What do you think about? Does it suggest anything about you?
I wish I felt something for the people we expired in my first fire fight. I didn't. This isn't sociopathy. This is pragmatism. We are all going to die. In that moment, the person most likely to die is my adversary. My training is superior. My firepower is superior. I have the strategic advantage. In order to achieve success in the objective that brought me to the patch of earth I meet my adversary, I must first know that one of use will expire- the one that is least present. You accept mortality so that you can control your emotions during the engagement. Why fear death when you can elude it? At the conclusion of the fire fight, you don't have time to think. The end of the fire fight is not the end of the day. Are there any casualties? Do you have all of your equipment? You have to establish communications with command. They may have guidance for follow on actions. They may have intel of a quick reactionary force descending upon your location. The avenues of approach and egress from your location may have been rigged to blow while you were engaged. Command mind know a better route for exfil. There remains a tremendous amount of work before you'll be in a position to reflect. It could be hours. You'll probably sleep first. When you wake up, the feeling is gone. You remember the exhilaration. You remember the triumph. In my first deployment, this was the routine every other day for three weeks before we were pulled from the area to decompress. My thoughts were, "keep calm" My emotions would only ever cloud my judgment and performance. It was crystal clear to me that they were useless in a war zone, including malice.
The situations that I have encountered have been horrific. I would not propose that we expose the youth to these horrors. Help us all if we ever go down such a road. We should focus on effective management of a crisis. For me it is perspective. For others it might be something else. Nothing could have prepared me for my first fire fight. That, like losing your virginity, is something you must experience to ever really understand. The rest of the horrors of war are handled through live tissue training. If you understand basic medicine and tissue trauma, you'll be able to stomach what you'll see along the way. To suggest that video games should more realistically depict war is to suggest that we should practice applying a condom to a dildo rather than a cucumber. It doesn't prepare anyone to lose their virginity but it does increase the comfort with going down that road. Teach children stronger critical thinking skills and you'll prepare them to avert more conflict in the first place. Failing that, you'll prepare them to handle the horrors of the conflict.
The Army SF guys (and the higher level people, who I didn't spend as much time with, and who you can't really talk about; the tier 2 missions were largely public like training, medical outreach, etc. and sometimes had reporters when they could get them...) were among the most mentally balanced, generally respectable, and moral people I met in the military. They were also a lot older than the majority of line infantry -- 28+. (Generally, Army SF, medical, and aviation were the people I found most intelligent, sane, and worth being around, but the medical people were in a lot of cases barely thinking of themselves as military, just as doctors who happened to be deployed.)
Some of the biggest dirtbags were the support troops assigned to SF (I think for JSOC/tier-1, you get tier-2 and some specialist JSOC parts for support, or Rangers when they need a large blocking force, but for tier-2, you would get a wide variety of detached troops as cooks, mechanics, etc.); and these guys acted like they were operators, and were a lot more likely to get in trouble. It was pretty hilarious.
The weirdest thing is that Army SF doctrinally has the Foreign Internal Defense mission (training local troops), which requires a high level of cultural sensitivity, etc. Yet, in a lot of Iraq/Afghanistan, they picked rank-compatible line units for that mission (i.e. an O-6 from an infantry unit advising an ANA general running an infantry unit), and often from the National Guard (where they were more "local" in their NG recruiting area, and thus even less culturally aware than regular army), and used even Army SF for direct action type missions. Then brought in contractors to do the direct mentoring mission, wtf.
I have a hard time believing you didn't feel something for the people you _killed_ in your first fire fight. Word selection can expose more than a writer's vocabulary range.
That sentence stood out for me for some reason, but overall, it was a great insight that's given me a lot to think about.
Society can't function without socially acceptable outlets for this and other anti-social behaviors. That is the best justification I have found for a long list of things that don't seem to make sense in an enlightened society.
What would the world be like if we didn't have the Army and NFL? A lot of people would find new, more chaotic outlets for their aggression.
I'm kissing my hard-earned 198 away here by speaking truth. Hate the truth, not the speaker.
Shit, we could fund the entire country going crazy on $3,000,000,000,000 or so.
Reminds me of the description of the game Desert Bus...
Then again, I find the warrior ethos or what you might call the male Warrior archetype to be of great interest. It's pretty obvious that this is something that the modern world very much lacks, at least we don't have any formal initiation rites for it (going to Marine boot camp might qualify though).
For more reading, check out this book: http://www.masculinity-movies.com/articles/king-warrior-magi...
What I thought was more interesting were the comments on the reviews on Rotten Tomatoes. You can check them out for yourself here: http://www.rottentomatoes.com/m/act_of_valor/ It is a shit movie; no doubt about it. What I find interesting are the comments on the reviews that the critics gave.
Critics of course correctly pointed out how this movie is basically an advertisement paid for by the Navy. However, any critic that dared to give a bad review or even mention the word "propaganda" was attacked by countless posters that were shouting how he is a "damned liberal" and how the soldiers "die for [him] everyday to protect [his] freedom".
I do not understand the glorification of soldiers and I probably never will. War is a horrible, horrible thing. Soldiers are professional killers. As Voltaire said: "All murderers are punished unless they kill in large numbers and to the sound of trumpets"
There is no glory or honor in war (more specifically the current situation in Afghanistan/Iraq). The soldier sure as hell did not die for you. He most likely died protecting his comrades that he has been living with for the last 4 years. The soldier probably doesn't even give a shit about you. The Army is not defending America's "way of life". Terrorists do not hate you because of your "freedoms". As a Canadian, I really don't understand why my opinion is so frowned upon in the US.
It's essentially unpatriotic to not consider every single service member a "hero", or fail to thank them for their service. It doesn't make sense to put the military on an unrealistic and imaginary pedestal.
Now, I don't think violent games are inherently bad, and relatively few people playing them will actually sign up to go blow up insurgents in the desert.
But there is a significant difference between Modern Warfare and Hitman, Doom, GTA, etc.: most other violent games are either clearly fictionalized, or you knowingly play a villain. While a few nutcases might emulate the game, no reasonable person, not even most children, will draw the conclusion that the game activity is normal, real or justified.
But wars really happen, and they are seldom sexy or heroic. Even if you accomplish the most kick-ass mission ever, you probably lost friends in the process. Any soldier anywhere would happily give up their medals and glory if it meant the fallen got to go home to their families.
War is hell. While I would never advocate any form of censorship, selling video games that hides this reality is socially irresponsible.
I wonder how much more realistic they'd have to get before most people who gladly play them now would object to them.
In many games you can already hear the screams of the victims and even the victims pleading for their lives, and see quite a bit of gore as the murder is carried out.
However, you can't yet feel your hands around someone's throat, feel the blood pumping in their veins as you slowly squeeze their throat until they die. You can't feel their warm blood spurt out of their bodies or feel the knife plunge in.
It's probably just a matter of time until improvements in virtual reality do let you experience just that. You will be able to more effectively feel just what it's like to kill somebody.
Would you object to those sorts of games? Would they even still be games at that point? What effect do you think such realistic experiences of simulated murder have on the players?
A federal law prohibiting the dissemination of such material and people who develop or make such games and movies should be given the same punishment those filming child pornography receive. I personally recommend a minimum of 10 years.
The social and psychological corruption of society must come to an end.
I know many of you will not agree with my opinion, but I think you don't understand how bad an impact blatant violence in games and media has on people.
Actually it's hard to find games which do not imply violence in one way or another. Even cards symbolise opposing kingdoms on them. Even Go happens around life, death and taking liberties...
That's my reaction to most of these 182 comments. I grew up with a combat veteran, and between listening to his stories and reading those of many other vets, including the OP, the only thing that's clear to me is that there are as many ways of coping with combat as there are combat veterans. Instead of arguing about whether or not people are sociopaths, go listen to few veterans sometime.
The last time we hung out, we went to a casual bar for a drink. He brought his pistol everywhere he went now out of paranoia. He spoke in jealousy of the British mercenaries who were allowed to kill anyone without permission. "I wish we could do that," he said. I was honestly baffled.
It truly is amazing how much war can change someone. He lives and loves to kill now. He says there is no better rush in the world.
But logically, the author is making a lot of sense. Any apathy or desensitization to killing is either a result of social conditioning (sociopathy) or a psychological predisposition (psychopathy). There are of course other ways this could come about, and the author's 80% figure is probably an over-estimation, but I think the proliferation of military contractors really increases the chances that what the author says is true.
I wonder if there has ever been a study that tries to figure out how prevalent these kind of issues are.
Kids are going to have a hard time unlearning the fake reality presented to them by video games.
They don't make us violent. We're already violent. That's why we buy them.
"We have met the enemy, and he is us."
But would never be a soldier in any army. Can't kill people of do any of this shit. Except if there was immediate threat for my family....
Kinda sobering.
that's CASVAC. Correct pronunciation. A portmanteau or joining of "CASualty" and "EVACuation". The difference b/w MEDIVAC and CASEVAC? The former is by medical vehicle, the later ad-hoc.