> Support for hardware ray-tracing acceleration has been added for AMD and Intel graphics cards.
Added experimental support for AMD hardware ray-tracing acceleration, using HIP RT. This improves performance on RX 6000, RX 7000, W6000, and W7000 series GPUs.
Known limitations:
Windows only, as HIP RT doesn’t support Linux yet.
Degenerate triangles may causes crashes or poor performance.
Shadows in hair are not rendering accurately.
> Windows only, as HIP RT doesn’t support Linux yet
NOOOOOO. I guess I'll have to stay with Blender 2.80 for now. Honestly, the situation with hardware acceleration on Linux is pretty sad. I'm a full-time Linux user, and I acquired an AMD GPU specifically because of better Linux support and much better open-source drivers.Blender 3 taking so much time to give AMD Linux users hardware acceleration back makes me sad. I guess it's not misguided though, they got a lot of attention from the industry in recent years, and that's where funding comes from, so naturally they will focus on supporting the major use cases (i.e. Windows and Nvidia) and improving features. Though I do love the new and improved features, UV packing, for instance, was a longtime pet peeve of mine while using Blender compared to other (closed-source) modeling packages.
Blender is super good and I love it and support it via plugin contributing. I keep my fingers crossed :)
There's no reason to stick with Blender 2.8.
I believe the issue comes from AMD which disable/doesn't support their GPGPU libraries on Linux and Blender cannot do much about it. GPGPU support in general is much much better on NVIDIA thanks to CUDA, both for Windows and Linux.
In my experience nvidia has better Linux support. Just look at how many projects are using Linux and cuda and don't support AMD.
AMD's issues are more general and not really a particular problem with their Linux support: they're spotty in general (bad drivers on card release, spotty OS support a la no ROCm on Windows.) In practice it obviously matters if you still can't get the features you need, but in my experience trying to run a modern Linux desktop setup with NVIDIA cards is absolutely second-class at this point. I tried my hand at it with a 2060 and the card was out of the machine in a month so I could have a stable desktop that actually resumed from sleep properly again.
Granted, issues like that are very much case-by-case. Still; I can't even run SwayWM with NVIDIA as I do with AMD and Intel; even with patches to "fix" the flickering issues, XWayland stuff is broken. This makes no sense of course. It shouldn't need to be a snowflake case.
Just for reference, what setup are you using? (Linux kernel, drivers, GPU, etc.)
That's because of the CUDA api specifically.
For the display support it's very hit/miss. Somethings work fine, then you want to try Wayland and things get odd...
When working correctly they Nvidia is mostly fine - Xorg games have support for everything except dlss3 AFAIK.
Nvidia handled it ok.
A lot of the Blender redesign and big features is the community pushing over years to say: “this is what we need” and being shot down till someone finally breaks through. Many features stay in forks for ages because they get blanket statements turning it down until they’ve amassed enough hype in the community. See grease pencil and the 2.8+ redesign.
I would give the most credit these days to the folks around him who are more willing to listen to the community and work directly with them.
And in Blender 3.5 a Metal background was added to the viewport https://code.blender.org/2023/01/introducing-the-blender-met...
I suggest you use it for Eevee or images in Cycles, but you probably don't have time to wait for Cycles video.
-Up to 60x Faster copying mesh attributes
-10x Faster loading curve objects
-9x Faster loading point clouds
-4-6x Faster loading large meshes
I don't often do anything with text within Blender for this specific reason, if your text was anything more than really a word or two it was nothing but friction.
Excited to be able to use it in a much easier manner. Blender remains one of my favorite pieces of software out there.
https://projects.blender.org/blender/blender/commit/c3dfe1e2...
https://www.blender.org/download/demo-files/
Those were nifty. ;)