"Let's play an adventure game, you be the DM. I want it set on a spaceship arriving at a planet after 10,000 year journey. It should have a sense of mystery and a slight sense of foreboding and dread. It must have at least 20 locations. The objective of the game is to find 10 colonists in the ship and get them safely to the surface of the planet. Make it play in the style of an Infocomm adventure. Don't tell me all the locations in advance, make discovery part of the adventure."