And yet, so ready are we to discard those millennia of earned experience in favor of statistically generated sludge. Instead of glibly saying the same about programming, we glibly dismiss the role of the artist in making art. In another comment on this thread, someone talks about how Jon Blow could have saved $100,000 on art for Braid if he had used an ai system like this, perhaps not understanding that the art of Braid is a critical component of what makes it Braid.
If Karma is real, games made with uninteresting AI art will fail as we generate a sea of low-effort sludge.