thus im equally sceptical of seeing these apis used. it seems developers are mostly porting web apps to all platforms ignoring neat but platform specific apis like this.
please prove me wrong and link some awesome apps that use pose detection.
It’s kinda weird how Apple doesn’t realize this and continues to build for that world. Maybe if they were willing to shift on their % for devs that do build that way but unless they did there just isn’t the audience buying apps outright and the only ways to profit are tricking people into abusive subscriptions or building on ads and their personal data.
Until then no idea why any dev would build just for the Apple ecosystem and not something agnostic.
It’s telling to me that the biggest tech apps of the last 2 years all ran web/desktop first.
But if you are successful, there is a chance of getting sherlocked, so its a risky business model.
The standard reason given is that iPhone users are much more valuable than Android users, in that they're a lot more likely to pay for things. If I'm creating a workout app with a fancy form-correction feature then I might well want to use Apple-platform things that make it quicker to develop, at the cost to me of only slightly restricting my actual market.
The problem with that world view is that (a) everything with a network effect can't target a single platform anymore, and (b) the business model for old-school professional single-user apps was killed by the App Store.
For developers the reason to adopt the apple ecosystem is fairly simple. People willing to pay for an apple device are likely willing to pay for a subscription. The apple model is essentially you buy a subscription to their hardware - they release at a regular clip, they anticipate most customers will refresh, there’s no meaningful upgrade path, etc. As a developer I prefer subscriptions over one time purchases because it incentives my maintenance and growth of features for existing customers rather than a never ending grab for new customers. As a consumer while my pocket book certainly prefer one time pay, I actually do see the benefit in incentivizing continuous improvements for existing customers. (I do however wish that apple didn’t hide the subscriptions management so deeply and made it very prominent, and until they do it falls into the abusive category IMO)
If you’re a hardware manufacturer, I don’t think building for the common denominator of the web browser is a viable strategy. Looking at various of their competitors, it certainly brings in less money.
How many people would buy an iPhone that’s basically a “browser device” if, for 50% of its price, they could get something that’s 80% as good (percentages for illustration purposes)?
What are the two apps that you are referring to? No snark just curious. Because the only thing I can think of are video calls or social media (which are arguably older than two years).
Having read books on strength training and tried to learn stuff like squatting perfectly myself I'm skeptical it could be to grasp the nuance.
But for dancing and other stuff where it doesn't matter as much it could be useful (health/safety wise when carrying load).
- Demo: https://www.formguru.fitness/video/c96fa975-fd9e-4912-8f60-1...
- Blog: https://blog.getguru.ai/guru-sports-powering-the-top-prospec...
- Customers: https://www.cadoo.io/, https://www.breakawaydata.com/, https://pharosfit.com/, https://www.producthunt.com/posts/fitx.
We've trained our own models (and customers can finetune them), but it exports cleanly to iOS (and Android!).
That said, I don’t have an immediate need for this particular SDK, in the project I’m developing. I just like to have the option to integrate stuff like this.
Also, I’m not a “bleeding edge” developer. I’m still using UIKit/AppKit/WatchKit (as opposed to SwiftUI), and my software supports one OS version back, upon release.
We built a demo app for use in physiotherapy to improve outcomes and ran a few clinical studies. The detection accuracy was excellent and patient reception was warm.
There are a number of competitors, some with multi-sensor systems targetted to pros, some with vision systems, etc.
We met with all the big fitness app makers and found generally while they weree somewhat interested in pose detection/accuracy assessment and feedback, it's not at the top of their list of priorities to implement (even to incorporate our 3rd party service).
Try Kemtai.com.
There's a demo section at https://app.kemtai.com/sample-workouts
We took workout experience super seriously, and in my biased view, got it to be a usability joy.
I would be weird to have your social app trying to correct your pose ;)
It would be less weird for it to call home so that Z*ck knows to serve you ads for painkillers for your spine...
https://twitter.com/yeemachine/status/1656391928223768576?s=...
https://mediapipe-studio.webapps.google.com/demo/face_landma...
This feels funny to read, like from one of those inheritance tutorials on object oriented programming
Horses will probably be next
vs goldfish, which are easier: the pose is simply "Live" or "Dead".
@lgrebe: Check XTRAVISION and let me know if that is what you were looking for. Demo: https://demo.xtravision.ai/
People with limited storage on low-end device don't have enough memory to store the apps.
Another thing to consider is that you don't have to embed the model in your app; at least in CoreML you can download (and update) the model weights over the network.
Sending a 10kb image to the cloud for processing is much faster and user friendly.
MTailor [0] is/was a company that, using your phone camera, could measure you for pants/shorts/shirts/etc... it was a YC company 2014 and also on Shark Tank.
I hope the AI hype brings back some of these sort of use cases that might have been ahead of their time.
[0] https://apps.apple.com/in/app/mtailor-custom-clothing/id8160...
https://developer.apple.com/documentation/naturallanguage/nl...
I had been formerly involved with Kemtai, which built a fantastic physical therapy/fitness experience (in my biased view) using motion tracking.
If anyone's interested, it is running well and quickly over WebGL on a pretty impressive share of regular phones and laptops across all platforms with WebGL (not just Apple)
My learnings is that the hard part is the productization on top of motion tracking: what constitutes an exercise? What is a "good" performance? How to build the authoring workflow for the many hundreds to low thousands of exercises necessary to reach a typical user base?
In any case, that's awesome news. There are literally billions of people whose condition is going to be better via motion tracking based health and fitness. May it grow there, and quickly!