Perhaps they should consider a model where the entity has a single logical owner and requests to change its state are made by passing messages to that owner…
In many ways its sort of incredible and impressive how well rust functions. There's probably hundreds of people involved, from core compiler tooling, language design, cargo, crates.io, things like rustconf, steering and governing everything else. The fact that for the most part, it all works to make the language and ecosystem improve constantly is a pretty impressive feat.
I think the bigger reason is that Rust tends to go to great lengths to avoid drama and overemphasises kindness a bit too much, which somewhat paradoxical seems to invite drama like this. Things that should be said are left unsaid, pressure builds up, resentment and suspicions linger.
The entire Rust moderation team resigned a year ago, without offering a reason. Who knows what happened, but if three people all resign on principle then it sure gives off a certain smell, and it's not a good one. Being more open would have invited drama, yes, but now the lingering vibe remains "there is something fishy with the core team, but we don't know what". This sort of "there is something but we don't know what" seems to be a recurring theme in RustEnders. I'm all in favour of the goals as such, but I'm a lot less sure that the methods actually achieve that.
In addition: kindness also means being forgiving of the unkindness of others (within reason, of course). People sometimes seem to forget that. Everyone is an asshole sometimes.