Yeah, that's definitely in the plan.
You actually can impart spin right now with an undocumented feature. Use WASD to move the bridge hand and/or IJKL to move the grip hand. You can even play jump shots by elevating the bridge hand a lot and increasing the speed with +. The UI does get very awkward though, so all that needs work.
Ball-rail interactions need some tuning though. Things generally work, but they don't feel right to the experienced eye, so I don't want to set up more elaborate scenarios yet.
It will be very cool to be able to play through scenarios and figure out the most reliable route etc.
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