IMHO the big advantage here is not languages that are memory safe, so much as catch many of those misunderstandings at compile time, or runtime in a better way than "Crash" or worse - silent corruption (Much of this is available for c++ in static analysis and sanitizers and other runtime checks, but them being non-default options seems to make them oddly ignored). I feel them being non-default also means there isn't the same focus on performance - and it's an everything-debug-and-slow-as-hell with a UX purely designed around the dev debugging their own code, or no-checking-at-all-no-brakes rather than in between.
The classic "memory errors" that are purely local and just not checking the bounds of an array or similar have been pretty much eliminated if you actually use the features (containers, iterators etc.) of the c++ standard library.