Do not make the mistake of comparing framerates in feature films and video games. Those are perceived by viewers very differently.
In movies, 24 fps (and the 180° shutter) provide just the right amount of the dream like visuals that help the audience get into the story. Movies that tried higher framerates mostly flopped because they end up looking like documentaries. There is also no reasons to increase the framerate to reduce latency.
In video games, technical limitations aside, higher fps is always a good thing. I don't think I ever heard anyone complain that the animation was too smooth or the latency too low.