If your class has any setter function, you're doing OO wrong. Mutating an object should 1) only happen if you have a very good, inescapable reason; 2) never be exposed directly to code outside the class, including children. If your class must have a mutating function, it should be a high level operation, not "set". If it really is "set" then that implies the field being set isn't a part of that object in any real sense.
A well designed class might have a couple of getters, but the inclusion of getters is a deliberate decision to allow client code to see the internal state.
In other words, blame the IDEs for the idea of auto-generating getters and setters. The language itself did a decent job of protecting class state.