if (unspeakable_things): return negatory_good_buddy
I see this happen a few times per day where the UI triggers a cancel even on its own fake typing mode and overwrites a user response that has at least half-rendered the trigger-warning-inducing response.
It's pretty clear from a design perspective that this is intended to be proxy to facial expressions while being worthy of an MVP postmortem discussion about what viability means in a product that's somewhere on a spectrum of unintended consequences that only arise at runtime.