> Photorealism is definitely something that I feel is way over-targeted. It has never been something that makes or breaks a game for me.
It's bugged me for years that so many people don't see this. Photorealistic Candy Land is still just playing Candy Land, but so many people are driven by photorealism and eat it up.
It depends a lot on what sort of game it is I think. If the game relies on triggering human environmental instincts to be enjoyable, like forest-feeling, or fire-feeling, or bird-feeling, etc, then more photorealism seems helpful, if not all-important. If it's mostly about something else then not really helpful.