For example, latest try had this initial prompt:
> How can I create collisions in Bevy and Rust?
After 4-5 messages back and forth, I ended up with:
> What is the most efficient method to implement 2D collision detection for a large number of constant-radius circles randomly distributed in Bevy and Rust without using third-party tools, focusing on detection only, without any unique properties or attributes affecting the detection process?
Which is much more explicit and targeted to what I initially wanted to do, but didn't write. It ended up helping me implement a Quadtree solution which I don't have any experience with before, but overall it went smoothly.