>> "after you've played, the best way to keep playing is vicariously through others"
so, my (non-evidence-backed) hunch is that part of what made Wordle so viral was that the player, after finishing, could not continue playing - but could _continue the experience_ of the game by sharing it with others. In my mind, if the player could play Wordle many more times in a given day, they would burn out before sharing. All of that said, I do like the idea of maybe putting more puzzles behind a Stripe purchase or something.
Thanks on the bug info, that is helpful