What obstacles do you see to the RTS genre? Any reason why the big dogs (EA, etc) have not gone back into the genre?
https://www.statista.com/statistics/189592/breakdown-of-us-v...
Couple that with studios (or publishers...) often preferring to re-skin their existing IP and you get Call of Modern Warfare XVII: Rehash Edition, or Skyrim for your Smart Fridge.
imo, the biggest obstacle is the combination of
a) RTS not being well-understood
b) sweaty streamers broadcasting the idea that the games are "solved"...but only enough to criticize you for not being "optimal," not enough to actually help you approach the game.
These add up to a very intimidating picture, unwelcoming for newcomers.
Might be worth checking out!
The only non-keyboard-and-mouse RTS I can think of is Tooth and Tail[0], designed to play nicely with controllers (in a similar way that that Halo Wars was back in 2009), and while I'm sure high-level play in those games was indeed very high-level, the whole experience nonetheless just doesn't work for me, it feels 'dumbed down' still.
[0] - https://store.steampowered.com/app/286000/Tooth_and_Tail/
> All units and projectiles are simulated in real-time. The game offers fully simulated projectile ballistics, explosion physics and terrain deformation.
> The shape of every battlefield in-game imposes which strategies work and which units are effective. No two maps will play the same. Radar cannot penetrate mountains and nuclear warfare will physically alter the terrain.
Unexpectedly fun game.
* Glest http://glest.org/en/index.php which is modded by editing config files. There are lots of mods that add “factions” to the base game, as well as mods that are standalone games.
* 0ad https://play0ad.com/
Because of the small display on the Steam Deck, the text on the menu buttons on the right hand side were nearly indecipherable.
I wonder to what degree game devs should be testing their games on a small display like the Steam Deck/Switch.
Safe Areas are a PITA because I can't find a reference of every devices safe area.
Our designer is also good at designing things that work across screen sizes.
The mobile world has forced us to get good at this. It's been a few years of struggle though.