The language is a bit verbose, but I prefer it and generally add type annotations instead of using type inference (unless I’m dealing with a super gnarly generic type).
The language shines in the graphics space since some of the Flash community gravitated to Haxe. I’ve found that it works great as a client/server language similar to a typescript frontend/backend stack. The benefit with Haxe is that the backend isn’t limited to Node, it can run on JVM, bare metal with C++, Openresty with Lua, and anywhere Python runs. It’s pretty easy to implement F# style type providers with the macro system as well.
There is also a C# target, however, there are talks of deprecating. Hopefully we will see a revival with Reflaxe, another way to make new targets, or maybe even a CLR target. https://github.com/RobertBorghese/reflaxe
Lastly, I’m very excited about Ammer the universal FFI for Haxe by Aurel. https://aurel300.github.io/ammer/ My hope is that the community will rally around Ammer and bring in a lot of native libraries to all targets.
All in all, very nice release with null-related operators being the feature I missed the most. I'm not sure about default type parameters, and numerical suffixes don't matter on my platform (everything is a double on runtime), but numerical separators are nice. Steadily, Haxe gets easier to use and safer. Macros are becoming more ergonomic, too, which is great, as they're essential to effective Haxe programming.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...
This is stuff that is incredibly hard to justify as a hobby project but definitely in the realm of what Haxe does well.
I guess to describe haxe to someone, i'd say it's closer to typescript, but compiles down to many different languages.
And seems like with hashlink I can compile to a single binary instead of the nightmare of electron or Python gui apps packaging
I've tried tauri + neutralino this year (both electron alternatives), and they depend immensely on buildsystems + platform targeting. flutter + react native play in this space too
Even if Haxe was effectively feature complete, I would expect maintenance for bug fixes and keeping up to date with evolving platforms and backends, especially because Haxe supports so many targets.
The nightly builds should probably be promoted to patch releases more often though.
More importantly the language and IDE support are a lot better than GDScript.
And as others mentioned, Haxe is cross-platform. But not "cross-platform" like some languages claim to be: it's been cross-platform ever since the early days and is very battle-tested
For example, wanna deploy a validation library that checks something and have it available in a ton of language directly? Using Haxe, you can get this very cheap.
Another commenter linked to Ammer[1], a universal FFI framework (apparently, it's my first time seeing it) - it might be just the thing needed to make multiplatform Haxe libraries way easier to write and distribute. I'd welcome that :)