I recently played Minnit [1], a very small and cute game with a very unique proposal: that you only have 1 minute of gameplay before being warped to a starting point.
But time is not checked asynchronously but as a function of the frame rate, so my playthrough was basically sped up and lasted for 45 seconds each time. Turned out I didn't realize until almost the end, when a _very_ difficult movement seemed almost impossible to make in time (I did end up achieving 100% doable things in the game, but it cost me a good amount of attempts!)
Gamedevs, please, do not count frames and assume they'll be whatever amount per second you believe they'll be. Because they won't.